mirror of https://github.com/ppy/osu
Remove special actions from `Stage` constructor
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@ -66,13 +66,12 @@ public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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Content = new[] { new Drawable[stageDefinitions.Count] }
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});
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var normalColumnAction = ManiaAction.Key1;
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var specialColumnAction = ManiaAction.Special1;
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var columnAction = ManiaAction.Key1;
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
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playfieldGrid.Content[0][i] = newStage;
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@ -59,7 +59,7 @@ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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private ISkinSource currentSkin = null!;
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public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
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{
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this.firstColumnIndex = firstColumnIndex;
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Definition = definition;
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@ -138,7 +138,7 @@ public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction n
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1,
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Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
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Action = { Value = columnStartAction++ }
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};
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topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
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