Allow OsuScreens to decide whether ruleset switching should be allowed.

Tidies up ToolbarModeSelector a lot by using DI.
This commit is contained in:
Dean Herbert 2017-04-21 16:03:59 +09:00
parent 4a3ae6937d
commit 5aa90df819
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
7 changed files with 41 additions and 28 deletions

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@ -203,13 +203,7 @@ namespace osu.Game
{ {
Depth = -3, Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); }, OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnRulesetChange = r => Ruleset.Value = r, }, overlayContent.Add);
}, t =>
{
Ruleset.ValueChanged += delegate { Toolbar.SetRuleset(Ruleset.Value); };
Ruleset.TriggerChange();
overlayContent.Add(Toolbar);
});
options.StateChanged += delegate options.StateChanged += delegate
{ {

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK; using OpenTK;
@ -20,7 +19,6 @@ namespace osu.Game.Overlays.Toolbar
public const float TOOLTIP_HEIGHT = 30; public const float TOOLTIP_HEIGHT = 30;
public Action OnHome; public Action OnHome;
public Action<RulesetInfo> OnRulesetChange;
private readonly ToolbarModeSelector modeSelector; private readonly ToolbarModeSelector modeSelector;
private readonly ToolbarUserArea userArea; private readonly ToolbarUserArea userArea;
@ -53,13 +51,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Action = () => OnHome?.Invoke() Action = () => OnHome?.Invoke()
}, },
modeSelector = new ToolbarModeSelector modeSelector = new ToolbarModeSelector()
{
OnRulesetChange = mode =>
{
OnRulesetChange?.Invoke(mode);
}
}
} }
}, },
new FillFlowContainer new FillFlowContainer
@ -130,8 +122,6 @@ namespace osu.Game.Overlays.Toolbar
} }
} }
public void SetRuleset(RulesetInfo ruleset) => modeSelector.SetRuleset(ruleset);
protected override void PopIn() protected override void PopIn()
{ {
MoveToY(0, transition_time, EasingTypes.OutQuint); MoveToY(0, transition_time, EasingTypes.OutQuint);

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Caching; using osu.Framework.Caching;
@ -12,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Database; using osu.Game.Database;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly Drawable modeButtonLine; private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton; private ToolbarModeButton activeButton;
public Action<RulesetInfo> OnRulesetChange; private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector() public ToolbarModeSelector()
{ {
@ -66,30 +66,36 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets) private void load(RulesetDatabase rulesets, OsuGame game)
{ {
foreach (var ruleset in rulesets.AllRulesets) foreach (var r in rulesets.AllRulesets)
{ {
modeButtons.Add(new ToolbarModeButton modeButtons.Add(new ToolbarModeButton
{ {
Ruleset = ruleset, Ruleset = r,
Action = delegate Action = delegate
{ {
SetRuleset(ruleset); ruleset.Value = r;
OnRulesetChange?.Invoke(ruleset);
} }
}); });
} }
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(game.Ruleset);
} }
public override bool HandleInput => !ruleset.Disabled;
private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1); Size = new Vector2(modeButtons.DrawSize.X, 1);
} }
public void SetRuleset(RulesetInfo ruleset) private void rulesetChanged(RulesetInfo ruleset)
{ {
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>()) foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{ {

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
namespace osu.Game.Screens namespace osu.Game.Screens
@ -25,8 +26,12 @@ namespace osu.Game.Screens
internal virtual bool HasLocalCursorDisplayed => false; internal virtual bool HasLocalCursorDisplayed => false;
internal virtual bool AllowRulesetChange => true;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public WorkingBeatmap Beatmap public WorkingBeatmap Beatmap
{ {
get get
@ -40,7 +45,7 @@ namespace osu.Game.Screens
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game) private void load(OsuGameBase game, OsuGame osuGame)
{ {
if (game != null) if (game != null)
{ {
@ -52,11 +57,23 @@ namespace osu.Game.Screens
} }
beatmap.ValueChanged += OnBeatmapChanged; beatmap.ValueChanged += OnBeatmapChanged;
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
} }
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap) protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
{ {
}
protected override void Update()
{
if (!IsCurrentScreen) return;
ruleset.Disabled = !AllowRulesetChange;
} }
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)

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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
public bool IsPaused => !interpolatedSourceClock.IsRunning; public bool IsPaused => !interpolatedSourceClock.IsRunning;
internal override bool AllowRulesetChange => false;
public bool HasFailed { get; private set; } public bool HasFailed { get; private set; }
public int RestartCount; public int RestartCount;

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@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true; private bool showOverlays = true;
internal override bool ShowOverlays => showOverlays; internal override bool ShowOverlays => showOverlays;
internal override bool AllowRulesetChange => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public PlayerLoader(Player player) public PlayerLoader(Player player)

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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Ranking
private ResultModeTabControl modeChangeButtons; private ResultModeTabControl modeChangeButtons;
internal override bool AllowRulesetChange => false;
private Container currentPage; private Container currentPage;
private static readonly Vector2 background_blur = new Vector2(20); private static readonly Vector2 background_blur = new Vector2(20);