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https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
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commit
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@ -45,15 +45,16 @@ namespace osu.Game.Tests.Gameplay
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AddStep("Create DHO", () =>
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{
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dho = new TestDrawableHitObject(null);
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dho.Apply(entry = new TestLifetimeEntry(new HitObject())
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{
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LifetimeStart = 0,
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LifetimeEnd = 1000,
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});
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dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
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Child = dho;
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});
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AddStep("KeepAlive = true", () => entry.KeepAlive = true);
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AddStep("KeepAlive = true", () =>
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{
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entry.LifetimeStart = 0;
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entry.LifetimeEnd = 1000;
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entry.KeepAlive = true;
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});
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AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);
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AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);
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@ -28,14 +28,20 @@ namespace osu.Game.Rulesets.Objects.Pooling
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public override double LifetimeStart
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{
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get => base.LifetimeStart;
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set => setLifetime(value, LifetimeEnd);
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get => Entry?.LifetimeStart ?? double.MinValue;
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set
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{
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if (Entry != null) Entry.LifetimeStart = value;
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}
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}
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public override double LifetimeEnd
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{
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get => base.LifetimeEnd;
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set => setLifetime(LifetimeStart, value);
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get => Entry?.LifetimeEnd ?? double.MaxValue;
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set
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{
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if (Entry != null) Entry.LifetimeEnd = value;
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}
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}
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public override bool RemoveWhenNotAlive => false;
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@ -64,11 +70,8 @@ namespace osu.Game.Rulesets.Objects.Pooling
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if (HasEntryApplied)
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free();
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setLifetime(entry.LifetimeStart, entry.LifetimeEnd);
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Entry = entry;
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OnApply(entry);
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HasEntryApplied = true;
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}
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@ -95,27 +98,12 @@ namespace osu.Game.Rulesets.Objects.Pooling
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{
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}
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private void setLifetime(double start, double end)
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{
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base.LifetimeStart = start;
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base.LifetimeEnd = end;
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if (Entry != null)
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{
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Entry.LifetimeStart = start;
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Entry.LifetimeEnd = end;
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}
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}
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private void free()
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{
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Debug.Assert(Entry != null && HasEntryApplied);
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OnFree(Entry);
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Entry = null;
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setLifetime(double.MaxValue, double.MaxValue);
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HasEntryApplied = false;
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}
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}
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