Create localisation string class for multiplayer countdown buttons

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Bastian Pedersen 2023-06-25 21:02:41 +02:00
parent 66f1ed052b
commit 59fa46bbdd
1 changed files with 29 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MultiplayerCountdownButtonStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerCountdownButton";
/// <summary>
/// "Stop countdown"
/// </summary>
public static LocalisableString StopCountdown => new TranslatableString(getKey(@"stop_countdown"), @"Stop countdown");
/// <summary>
/// "Countdown settings"
/// </summary>
public static LocalisableString CountdownSettings => new TranslatableString(getKey(@"countdown_settings"), @"Countdown settings");
/// <summary>
/// "Start match in {0} minute/seconds"
/// </summary>
public static LocalisableString StartMatchInTime(string humanReadableTime) => new TranslatableString(getKey(@"start_match_in"), @"Start match in {0}", humanReadableTime);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}