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Move BindValueChanged subscriptions to LoadComplete
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@ -27,9 +27,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Text = "Create room";
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isConnected = multiplayerClient.IsConnected.GetBoundCopy();
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isConnected.BindValueChanged(_ => updateState());
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operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isConnected.BindValueChanged(_ => updateState());
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operationInProgress.BindValueChanged(_ => updateState(), true);
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}
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