Merge branch 'master' into skin-editor-change-handler-improvement

This commit is contained in:
Bartłomiej Dach 2023-05-03 19:42:42 +02:00
commit 59ece64d25
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103 changed files with 1213 additions and 518 deletions

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
AddAssert("default slider velocity", () => lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
AddAssert("default slider velocity", () => lastObject.SliderVelocityBindable.IsDefault);
}
[Test]
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addPlacementSteps(times, positions);
addPathCheckStep(times, positions);
AddAssert("slider velocity changed", () => !lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
AddAssert("slider velocity changed", () => !lastObject.SliderVelocityBindable.IsDefault);
}
[Test]

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@ -108,11 +108,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
double[] times = { 100, 300 };
float[] positions = { 200, 300 };
addBlueprintStep(times, positions);
AddAssert("default slider velocity", () => hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
AddAssert("default slider velocity", () => hitObject.SliderVelocityBindable.IsDefault);
addDragStartStep(times[1], positions[1]);
AddMouseMoveStep(times[1], 400);
AddAssert("slider velocity changed", () => !hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityBindable.IsDefault);
}
[Test]

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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var xPositionData = obj as IHasXPosition;
var yPositionData = obj as IHasYPosition;
var comboData = obj as IHasCombo;
var sliderVelocityData = obj as IHasSliderVelocity;
switch (obj)
{
@ -41,7 +42,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
SliderVelocity = sliderVelocityData?.SliderVelocity ?? 1
}.Yield();
case IHasDuration endTime:

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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateHitObjectFromPath(JuiceStream hitObject)
{
// The SV setting may need to be changed for the current path.
var svBindable = hitObject.DifficultyControlPoint.SliderVelocityBindable;
var svBindable = hitObject.SliderVelocityBindable;
double svToVelocityFactor = hitObject.Velocity / svBindable.Value;
double requiredVelocity = path.ComputeRequiredVelocity();

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@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
private static readonly IList<HitSampleInfo> default_banana_samples = new List<HitSampleInfo> { new BananaHitSampleInfo() }.AsReadOnly();
public Banana()
{
Samples = samples;
Samples = default_banana_samples;
}
// override any external colour changes with banananana
@ -47,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
private class BananaHitSampleInfo : HitSampleInfo, IEquatable<BananaHitSampleInfo>
public class BananaHitSampleInfo : HitSampleInfo, IEquatable<BananaHitSampleInfo>
{
private static readonly string[] lookup_names = { "Gameplay/metronomelow", "Gameplay/catch-banana" };
public override IEnumerable<string> LookupNames => lookup_names;
public BananaHitSampleInfo(int volume = 0)
public BananaHitSampleInfo(int volume = 100)
: base(string.Empty, volume: volume)
{
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -39,6 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
StartTime = time,
BananaIndex = i,
Samples = new List<HitSampleInfo> { new Banana.BananaHitSampleInfo(GetSampleInfo().Volume) }
});
time += spacing;

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -16,7 +17,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasPathWithRepeats
public class JuiceStream : CatchHitObject, IHasPathWithRepeats, IHasSliderVelocity
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
@ -27,6 +28,19 @@ namespace osu.Game.Rulesets.Catch.Objects
public int RepeatCount { get; set; }
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
[JsonIgnore]
private double velocityFactor;
@ -34,10 +48,10 @@ namespace osu.Game.Rulesets.Catch.Objects
private double tickDistanceFactor;
[JsonIgnore]
public double Velocity => velocityFactor * DifficultyControlPoint.SliderVelocity;
public double Velocity => velocityFactor * SliderVelocity;
[JsonIgnore]
public double TickDistance => tickDistanceFactor * DifficultyControlPoint.SliderVelocity;
public double TickDistance => tickDistanceFactor * SliderVelocity;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.

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@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
@ -49,15 +48,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Debug.Assert(distanceData != null);
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = hitObject.DifficultyControlPoint;
double beatLength;
#pragma warning disable 618
if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
#pragma warning restore 618
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
if (hitObject.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * hitObject.LegacyBpmMultiplier.Value;
else if (hitObject is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
else
beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
beatLength = timingPoint.BeatLength;
SpanCount = repeatsData?.SpanCount() ?? 1;
StartTime = (int)Math.Round(hitObject.StartTime);

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@ -350,13 +350,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
slidingSample.Samples = HitObject.CreateSlidingSamples().Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()

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@ -10,7 +10,7 @@
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["Gameplay/-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
@ -19,7 +19,7 @@
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["Gameplay/-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}]
}, {
"StartTime": 3750.0,

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@ -138,8 +138,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
&& mergedSlider.Samples.SequenceEqual(slider1.Samples)
&& mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint);
&& mergedSlider.Samples.SequenceEqual(slider1.Samples);
});
AddAssert("slider end is at same completion for last slider", () =>

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@ -181,10 +181,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
if (slider is null) return;
slider.SampleControlPoint.SampleBank = "soft";
slider.SampleControlPoint.SampleVolume = 70;
sample = new HitSampleInfo("hitwhistle");
slider.Samples.Add(sample);
sample = new HitSampleInfo("hitwhistle", "soft", volume: 70);
slider.Samples.Add(sample.With());
});
AddStep("select added slider", () =>
@ -207,9 +205,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("sliders have hitsounds", hasHitsounds);
bool hasHitsounds() => sample is not null &&
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
o.SampleControlPoint.SampleVolume == 70 &&
o.Samples.Contains(sample));
EditorBeatmap.HitObjects.All(o => o.Samples.Contains(sample));
}
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)

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@ -199,8 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Precision.AlmostEquals(circle.StartTime, time, 1)
&& Precision.AlmostEquals(circle.Position, position, 0.01f)
&& circle.NewCombo == startsNewCombo
&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples)
&& circle.SampleControlPoint.IsRedundant(slider.SampleControlPoint);
&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples);
}
private bool sliderRestored(Slider slider)

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModBubbles : OsuModTestScene
{
[Test]
public void TestOsuModBubbles() => CreateModTest(new ModTestData
{
Mod = new OsuModBubbles(),
Autoplay = true,
PassCondition = () => true
});
}
}

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable background;
private readonly Bindable<bool> ripples = new Bindable<bool>();
public TestSceneGameplayCursor()
{
var ruleset = new OsuRuleset();
@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
});
});
AddToggleStep("ripples", v => ripples.Value = v);
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("test cursor container", () => loadContent(false));
}
[BackgroundDependencyLoader]
private void load()
{
var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]

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@ -439,7 +439,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
SliderVelocity = 0.1f;
DefaultsApplied += _ =>
{

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@ -15,6 +15,10 @@ using osuTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -22,6 +26,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -30,6 +35,27 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool();
[SetUpSteps]
public void SetUpSteps()
{
AddToggleStep("toggle snaking", v =>
{
snakingIn.Value = v;
snakingOut.Value = v;
});
}
[BackgroundDependencyLoader]
private void load()
{
var config = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
[Test]
public void TestVariousSliders()
{

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@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
SliderVelocity = velocity,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,

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@ -8,7 +8,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -350,7 +349,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f },
SliderVelocity = 0.1f,
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,

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@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
SliderVelocity = 0.1f;
DefaultsApplied += _ =>
{

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
var sliderVelocityData = original as IHasSliderVelocity;
var generateTicksData = original as IHasGenerateTicks;
switch (original)
{
@ -47,7 +49,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
GenerateTicks = generateTicksData?.GenerateTicks ?? true,
SliderVelocity = sliderVelocityData?.SliderVelocity ?? 1,
}.Yield();
case IHasDuration endTimeData:

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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.SnakingInSliders, true);
SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
}
}
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SnakingInSliders,
SnakingOutSliders,
ShowCursorTrail,
ShowCursorRipples,
PlayfieldBorderStyle,
}
}

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@ -10,7 +10,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -83,11 +82,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case SliderPlacementState.Initial:
BeginPlacement();
var nearestDifficultyPoint = editorBeatmap.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime)?
.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
double? nearestSliderVelocity = (editorBeatmap.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocity;
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
HitObject.SliderVelocity = nearestSliderVelocity ?? 1;
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.

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@ -14,7 +14,6 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -311,17 +310,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
var splitControlPoints = controlPoints.Take(index + 1).ToList();
controlPoints.RemoveRange(0, index);
// Turn the control points which were split off into a new slider.
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
var newSlider = new Slider
{
StartTime = HitObject.StartTime,
Position = HitObject.Position + splitControlPoints[0].Position,
NewCombo = HitObject.NewCombo,
SampleControlPoint = samplePoint,
DifficultyControlPoint = difficultyPoint,
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
RepeatCount = HitObject.RepeatCount,
@ -378,15 +371,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
samplePoint.Time = time;
editorBeatmap.Add(new HitCircle
{
StartTime = time,
Position = position,
NewCombo = i == 0 && HitObject.NewCombo,
SampleControlPoint = samplePoint,
Samples = HitObject.HeadCircle.Samples.Select(s => s.With()).ToList()
});

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@ -13,8 +13,8 @@ using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -62,7 +62,12 @@ namespace osu.Game.Rulesets.Osu.Edit
private void load()
{
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
PlayfieldContentContainer.Padding = new MarginPadding
{
Vertical = 10,
Left = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT + 10,
};
LayerBelowRuleset.AddRange(new Drawable[]
{

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@ -362,7 +362,6 @@ namespace osu.Game.Rulesets.Osu.Edit
StartTime = firstHitObject.StartTime,
Position = firstHitObject.Position,
NewCombo = firstHitObject.NewCombo,
SampleControlPoint = firstHitObject.SampleControlPoint,
Samples = firstHitObject.Samples,
};

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -10,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
{
public override Type[] IncompatibleMods => new[] { typeof(OsuModBubbles) };
public void ApplyToDrawableHitObject(DrawableHitObject d)
{
d.OnUpdate += _ =>

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@ -0,0 +1,214 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public partial class OsuModBubbles : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObject, IApplicableToScoreProcessor
{
public override string Name => "Bubbles";
public override string Acronym => "BU";
public override LocalisableString Description => "Don't let their popping distract you!";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.Fun;
// Compatibility with these seems potentially feasible in the future, blocked for now because they don't work as one would expect
public override Type[] IncompatibleMods => new[] { typeof(OsuModBarrelRoll), typeof(OsuModMagnetised), typeof(OsuModRepel) };
private PlayfieldAdjustmentContainer bubbleContainer = null!;
private readonly Bindable<int> currentCombo = new BindableInt();
private float maxSize;
private float bubbleSize;
private double bubbleFade;
private readonly DrawablePool<BubbleDrawable> bubblePool = new DrawablePool<BubbleDrawable>(100);
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
currentCombo.BindTo(scoreProcessor.Combo);
currentCombo.BindValueChanged(combo =>
maxSize = Math.Min(1.75f, (float)(1.25 + 0.005 * combo.NewValue)), true);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Multiplying by 2 results in an initial size that is too large, hence 1.90 has been chosen
// Also avoids the HitObject bleeding around the edges of the bubble drawable at minimum size
bubbleSize = (float)(drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().Radius * 1.90f);
bubbleFade = drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().TimePreempt * 2;
// We want to hide the judgements since they are obscured by the BubbleDrawable (due to layering)
drawableRuleset.Playfield.DisplayJudgements.Value = false;
bubbleContainer = drawableRuleset.CreatePlayfieldAdjustmentContainer();
drawableRuleset.Overlays.Add(bubbleContainer);
}
public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
{
drawableObject.OnNewResult += (drawable, _) =>
{
if (drawable is not DrawableOsuHitObject drawableOsuHitObject) return;
switch (drawableOsuHitObject.HitObject)
{
case Slider:
case SpinnerTick:
break;
default:
addBubble();
break;
}
void addBubble()
{
BubbleDrawable bubble = bubblePool.Get();
bubble.DrawableOsuHitObject = drawableOsuHitObject;
bubble.InitialSize = new Vector2(bubbleSize);
bubble.FadeTime = bubbleFade;
bubble.MaxSize = maxSize;
bubbleContainer.Add(bubble);
}
};
drawableObject.OnRevertResult += (drawable, _) =>
{
if (drawable.HitObject is SpinnerTick or Slider) return;
BubbleDrawable? lastBubble = bubbleContainer.OfType<BubbleDrawable>().LastOrDefault();
lastBubble?.ClearTransforms();
lastBubble?.Expire(true);
};
}
#region Pooled Bubble drawable
private partial class BubbleDrawable : PoolableDrawable
{
public DrawableOsuHitObject? DrawableOsuHitObject { get; set; }
public Vector2 InitialSize { get; set; }
public float MaxSize { get; set; }
public double FadeTime { get; set; }
private readonly Box colourBox;
private readonly CircularContainer content;
public BubbleDrawable()
{
Origin = Anchor.Centre;
InternalChild = content = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
MaskingSmoothness = 2,
BorderThickness = 0,
BorderColour = Colour4.White,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 3,
Colour = Colour4.Black.Opacity(0.05f),
},
Child = colourBox = new Box { RelativeSizeAxes = Axes.Both, }
};
}
protected override void PrepareForUse()
{
Debug.Assert(DrawableOsuHitObject.IsNotNull());
Colour = DrawableOsuHitObject.IsHit ? Colour4.White : Colour4.Black;
Scale = new Vector2(1);
Position = getPosition(DrawableOsuHitObject);
Size = InitialSize;
//We want to fade to a darker colour to avoid colours such as white hiding the "ripple" effect.
ColourInfo colourDarker = DrawableOsuHitObject.AccentColour.Value.Darken(0.1f);
// The absolute length of the bubble's animation, can be used in fractions for animations of partial length
double duration = 1700 + Math.Pow(FadeTime, 1.07f);
// Main bubble scaling based on combo
this.FadeTo(1)
.ScaleTo(MaxSize, duration * 0.8f)
.Then()
// Pop at the end of the bubbles life time
.ScaleTo(MaxSize * 1.5f, duration * 0.2f, Easing.OutQuint)
.FadeOut(duration * 0.2f, Easing.OutCirc).Expire();
if (!DrawableOsuHitObject.IsHit) return;
content.BorderThickness = InitialSize.X / 3.5f;
content.BorderColour = Colour4.White;
colourBox.FadeColour(colourDarker);
content.TransformTo(nameof(BorderColour), colourDarker, duration * 0.3f, Easing.OutQuint);
// Ripple effect utilises the border to reduce drawable count
content.TransformTo(nameof(BorderThickness), 2f, duration * 0.3f, Easing.OutQuint)
.Then()
// Avoids transparency overlap issues during the bubble "pop"
.TransformTo(nameof(BorderThickness), 0f);
}
private Vector2 getPosition(DrawableOsuHitObject drawableObject)
{
switch (drawableObject)
{
// SliderHeads are derived from HitCircles,
// so we must handle them before to avoid them using the wrong positioning logic
case DrawableSliderHead:
return drawableObject.HitObject.Position;
// Using hitobject position will cause issues with HitCircle placement due to stack leniency.
case DrawableHitCircle:
return drawableObject.Position;
default:
return drawableObject.HitObject.Position;
}
}
}
#endregion
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "No need to chase the circles your cursor is a magnet!";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles) };
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "Hit objects run away!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles) };
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)

View File

@ -133,14 +133,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
Samples.Samples = HitObject.TailSamples.Cast<ISampleInfo>().ToArray();
slidingSample.Samples = HitObject.CreateSlidingSamples().Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()

View File

@ -87,12 +87,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateInitialTransforms()
{
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
animDuration = Math.Min(300, HitObject.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf)
);
this
.FadeOut()
.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
.FadeIn(HitObject.RepeatIndex == 0 ? HitObject.TimeFadeIn : animDuration);
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -91,7 +91,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
CirclePiece
.FadeOut()
.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
.FadeIn(HitObject.TimeFadeIn);
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.LoadSamples();
spinningSample.Samples = HitObject.CreateSpinningSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
spinningSample.Samples = HitObject.CreateSpinningSamples().Cast<ISampleInfo>().ToArray();
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
}

View File

@ -10,18 +10,18 @@ using osu.Game.Rulesets.Objects;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class Slider : OsuHitObject, IHasPathWithRepeats
public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks
{
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
@ -134,6 +134,21 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public bool OnlyJudgeNestedObjects = true;
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
public bool GenerateTicks { get; set; } = true;
[JsonIgnore]
public SliderHeadCircle HeadCircle { get; protected set; }
@ -151,15 +166,11 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
#pragma warning disable 618
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
#pragma warning restore 618
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * SliderVelocity;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
TickDistance = GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)

View File

@ -39,11 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects
}
else
{
// taken from osu-stable
const float first_end_circle_preempt_adjust = 2 / 3f;
// The first end circle should fade in with the slider.
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
TimePreempt += StartTime - slider.StartTime;
}
}

View File

@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Objects
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { GetSampleInfo("spinnerbonus") } });
}
}
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects
return new[]
{
SampleControlPoint.ApplyTo(referenceSample).With("spinnerspin")
referenceSample.With("spinnerspin")
};
}
}

View File

@ -3,7 +3,6 @@
#nullable disable
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@ -11,11 +10,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo("spinnerbonus"));
}
public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement

View File

@ -203,7 +203,8 @@ namespace osu.Game.Rulesets.Osu
new OsuModNoScope(),
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
new ModAdaptiveSpeed(),
new OsuModFreezeFrame()
new OsuModFreezeFrame(),
new OsuModBubbles()
};
case ModType.System:

View File

@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
Cursor,
CursorTrail,
CursorParticles,
CursorRipple,
SliderScorePoint,
ReverseArrow,
HitCircleText,

View File

@ -98,7 +98,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
this.FadeOut(duration, Easing.OutQuint);
// intentionally pile on an extra FadeOut to make it happen much faster
this.FadeOut(duration / 4, Easing.OutQuint);
icon.ScaleTo(defaultIconScale * icon_scale, duration, Easing.OutQuint);
}
}

View File

@ -3,11 +3,13 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
@ -18,6 +20,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Drawable proxy = null!;
private Bindable<Color4> accentColour = null!;
private bool textureIsDefaultSkin;
private Drawable arrow = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource skinSource)
{
@ -26,7 +34,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true) ?? Empty());
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
}
protected override void LoadComplete()
@ -39,6 +49,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
drawableHitObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableHitObject);
accentColour = drawableHitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
}, true);
}
}

View File

@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.CursorRipple:
if (GetTexture("cursor-ripple") != null)
{
var ripple = this.GetAnimation("cursor-ripple", false, false);
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
// If anyone complains about these not being applied, this can be uncommented.
//
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
// so we might be okay.
//
// if (ripple != null)
// {
// ripple.Scale = new Vector2(0.5f);
// ripple.Alpha = 0.2f;
// }
return ripple;
}
return null;
case OsuSkinComponents.CursorParticles:
if (GetTexture("star2") != null)
return new LegacyCursorParticles();

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
public CursorRippleVisualiser()
{
RelativeSizeAxes = Axes.Both;
}
public Vector2 CursorScale { get; set; } = Vector2.One;
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager? rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (showRipples.Value)
{
AddInternal(ripplePool.Get(r =>
{
r.Position = e.MousePosition;
r.Scale = CursorScale;
}));
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
private partial class CursorRipple : PoolableDrawable
{
private Drawable ripple = null!;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
{
Blending = BlendingParameters.Additive,
};
}
protected override void PrepareForUse()
{
base.PrepareForUse();
ClearTransforms(true);
ripple.ScaleTo(0.1f)
.ScaleTo(1, 700, Easing.Out);
this
.FadeOutFromOne(700)
.Expire(true);
}
}
public partial class DefaultCursorRipple : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new RingPiece(3)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
Alpha = 0.1f,
}
};
}
}
}
}

View File

@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly CursorRippleVisualiser rippleVisualiser;
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Children = new[]
{
cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
rippleVisualiser = new CursorRippleVisualiser(),
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
}
};
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
rippleVisualiser.CursorScale = newScale;
cursorTrail.Scale = newScale;
}, true);

View File

@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = RulesetSettingsStrings.CursorTrail,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsCheckbox
{
LabelText = RulesetSettingsStrings.CursorRipples,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
{
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,

View File

@ -64,7 +64,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
foreach (HitObject hitObject in original.HitObjects)
{
double nextScrollSpeed = hitObject.DifficultyControlPoint.SliderVelocity;
if (hitObject is not IHasSliderVelocity hasSliderVelocity) continue;
double nextScrollSpeed = hasSliderVelocity.SliderVelocity;
EffectControlPoint currentEffectPoint = converted.ControlPointInfo.EffectPointAt(hitObject.StartTime);
if (!Precision.AlmostEquals(lastScrollSpeed, nextScrollSpeed, acceptableDifference: currentEffectPoint.ScrollSpeedBindable.Precision))
@ -131,7 +133,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = taikoDuration,
TickRate = beatmap.Difficulty.SliderTickRate == 3 ? 3 : 4
TickRate = beatmap.Difficulty.SliderTickRate == 3 ? 3 : 4,
SliderVelocity = obj is IHasSliderVelocity velocityData ? velocityData.SliderVelocity : 1
};
}
@ -177,15 +180,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = obj.DifficultyControlPoint;
double beatLength;
#pragma warning disable 618
if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
#pragma warning restore 618
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
if (obj.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * obj.LegacyBpmMultiplier.Value;
else if (obj is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
else
beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
beatLength = timingPoint.BeatLength;
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate;

View File

@ -3,8 +3,11 @@
#nullable disable
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using System.Threading;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -15,7 +18,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRoll : TaikoStrongableHitObject, IHasPath
public class DrumRoll : TaikoStrongableHitObject, IHasPath, IHasSliderVelocity
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
@ -35,6 +38,19 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public double Velocity { get; private set; }
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
/// <summary>
/// Numer of ticks per beat length.
/// </summary>
@ -52,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
double scoringDistance = base_distance * difficulty.SliderMultiplier * SliderVelocity;
Velocity = scoringDistance / timingPoint.BeatLength;
tickSpacing = timingPoint.BeatLength / TickRate;
@ -81,7 +97,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong
IsStrong = IsStrong,
Samples = Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToList()
});
first = false;

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
if (IsStrongBindable.Value != strongSamples.Any())
{
if (IsStrongBindable.Value)
Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
Samples.Add(GetSampleInfo(HitSampleInfo.HIT_FINISH));
else
{
foreach (var sample in strongSamples)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
@ -17,12 +18,12 @@ namespace osu.Game.Rulesets.Taiko.UI
public void Play(HitType hitType)
{
var hitObject = GetMostValidObject();
var hitSample = GetMostValidObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
if (hitObject == null)
if (hitSample == null)
return;
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
PlaySamples(new ISampleInfo[] { new HitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL, hitSample.Bank, volume: hitSample.Volume) });
}
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");

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@ -510,7 +510,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
}
[Test]
@ -528,7 +528,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
}
[Test]
@ -548,7 +548,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
}
[Test]

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@ -37,45 +37,6 @@ namespace osu.Game.Tests.Editing.Checks
cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
}
[Test]
public void TestNormalControlPointVolume()
{
var hitCircle = new HitCircle
{
StartTime = 0,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
assertOk(new List<HitObject> { hitCircle });
}
[Test]
public void TestLowControlPointVolume()
{
var hitCircle = new HitCircle
{
StartTime = 1000,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
assertLowVolume(new List<HitObject> { hitCircle });
}
[Test]
public void TestMutedControlPointVolume()
{
var hitCircle = new HitCircle
{
StartTime = 2000,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
assertMuted(new List<HitObject> { hitCircle });
}
[Test]
public void TestNormalSampleVolume()
{
@ -122,7 +83,7 @@ namespace osu.Game.Tests.Editing.Checks
var sliderHead = new SliderHeadCircle
{
StartTime = 0,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
};
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -135,7 +96,7 @@ namespace osu.Game.Tests.Editing.Checks
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
{
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
};
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -155,13 +116,13 @@ namespace osu.Game.Tests.Editing.Checks
var sliderTick = new SliderTick
{
StartTime = 250,
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
};
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
{
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } // Applies to the tail.
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } // Applies to the tail.
};
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -174,14 +135,14 @@ namespace osu.Game.Tests.Editing.Checks
var sliderHead = new SliderHeadCircle
{
StartTime = 0,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
};
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
var sliderTick = new SliderTick
{
StartTime = 250,
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
};
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -194,59 +155,6 @@ namespace osu.Game.Tests.Editing.Checks
assertMutedPassive(new List<HitObject> { slider });
}
[Test]
public void TestMutedControlPointVolumeSliderHead()
{
var sliderHead = new SliderHeadCircle
{
StartTime = 2000,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
var sliderTick = new SliderTick
{
StartTime = 2250,
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
};
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 2000, endTime: 2500)
{
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
};
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
assertMuted(new List<HitObject> { slider });
}
[Test]
public void TestMutedControlPointVolumeSliderTail()
{
var sliderHead = new SliderHeadCircle
{
StartTime = 0,
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
var sliderTick = new SliderTick
{
StartTime = 250,
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
};
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
// Ends after the 5% control point.
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
{
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
};
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
assertMutedPassive(new List<HitObject> { slider });
}
private void assertOk(List<HitObject> hitObjects)
{
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
@ -74,12 +75,9 @@ namespace osu.Game.Tests.Editing
[TestCase(2)]
public void TestSpeedMultiplierDoesNotChangeDistanceSnap(float multiplier)
{
assertSnapDistance(100, new HitObject
assertSnapDistance(100, new Slider
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = multiplier
}
SliderVelocity = multiplier
}, false);
}
@ -87,12 +85,9 @@ namespace osu.Game.Tests.Editing
[TestCase(2)]
public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
{
assertSnapDistance(100 * multiplier, new HitObject
assertSnapDistance(100 * multiplier, new Slider
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = multiplier
}
SliderVelocity = multiplier
}, true);
}
@ -114,12 +109,9 @@ namespace osu.Game.Tests.Editing
const float base_distance = 100;
const float slider_velocity = 1.2f;
var referenceObject = new HitObject
var referenceObject = new Slider
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = slider_velocity
}
SliderVelocity = slider_velocity
};
assertSnapDistance(base_distance * slider_velocity, referenceObject, true);

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@ -1,11 +1,14 @@
#include "sh_Utils.h"
#define HIGH_PRECISION_VERTEX
varying mediump vec2 v_TexCoord;
varying mediump vec4 v_TexRect;
#include "sh_Utils.h"
#include "sh_Masking.h"
layout(location = 2) in highp vec2 v_TexCoord;
layout(location = 0) out vec4 o_Colour;
void main(void)
{
float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
highp float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
o_Colour = getRoundedColor(hsv2rgb(vec4(hueValue, 1, 1, 1)), v_TexCoord);
}

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@ -1,31 +1,25 @@
#include "sh_Utils.h"
layout(location = 0) in highp vec2 m_Position;
layout(location = 1) in lowp vec4 m_Colour;
layout(location = 2) in highp vec2 m_TexCoord;
layout(location = 3) in highp vec4 m_TexRect;
layout(location = 4) in mediump vec2 m_BlendRange;
attribute highp vec2 m_Position;
attribute lowp vec4 m_Colour;
attribute mediump vec2 m_TexCoord;
attribute mediump vec4 m_TexRect;
attribute mediump vec2 m_BlendRange;
varying highp vec2 v_MaskingPosition;
varying lowp vec4 v_Colour;
varying mediump vec2 v_TexCoord;
varying mediump vec4 v_TexRect;
varying mediump vec2 v_BlendRange;
uniform highp mat4 g_ProjMatrix;
uniform highp mat3 g_ToMaskingSpace;
layout(location = 0) out highp vec2 v_MaskingPosition;
layout(location = 1) out lowp vec4 v_Colour;
layout(location = 2) out highp vec2 v_TexCoord;
layout(location = 3) out highp vec4 v_TexRect;
layout(location = 4) out mediump vec2 v_BlendRange;
void main(void)
{
// Transform from screen space to masking space.
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
v_MaskingPosition = maskingPos.xy / maskingPos.z;
// Transform from screen space to masking space.
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
v_MaskingPosition = maskingPos.xy / maskingPos.z;
v_Colour = m_Colour;
v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect;
v_BlendRange = m_BlendRange;
v_Colour = m_Colour;
v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect;
v_BlendRange = m_BlendRange;
gl_Position = gProjMatrix * vec4(m_Position, 1.0, 1.0);
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
}

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@ -53,6 +53,8 @@ namespace osu.Game.Tests.Testing
{
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestVertex.vs");
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestFragment.fs");
Dependencies.Get<ShaderManager>().Load(@"TestVertex", @"TestFragment");
Dependencies.Get<ShaderManager>().Load(VertexShaderDescriptor.TEXTURE_2, @"TestFragment");
});
}

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@ -6,7 +6,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
@ -95,10 +94,6 @@ namespace osu.Game.Tests.Visual.Editing
var path = slider.Path;
return path.ControlPoints.Count == 2 && path.ControlPoints.SequenceEqual(addedObject.Path.ControlPoints);
});
// see `HitObject.control_point_leniency`.
AddAssert("sample control point has correct time", () => Precision.AlmostEquals(slider.SampleControlPoint.Time, slider.GetEndTime(), 1));
AddAssert("difficulty control point has correct time", () => slider.DifficultyControlPoint.Time == slider.StartTime);
}
[Test]

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@ -122,19 +122,9 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Beatmap has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
// After placement these must be non-default as defaults are read-only.
AddAssert("Placed object has non-default control points", () =>
!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
// After placement these must be non-default as defaults are read-only.
AddAssert("Placed object still has non-default control points", () =>
!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
}
[Test]

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@ -108,12 +108,16 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
ExpandingToolboxContainer toolboxContainer = null!;
AddStep("move mouse to toolbox", () => InputManager.MoveMouseTo(toolboxContainer = hitObjectComposer.ChildrenOfType<ExpandingToolboxContainer>().First()));
AddUntilStep("toolbox is expanded", () => toolboxContainer.Expanded.Value);
AddUntilStep("wait for toolbox to expand", () => toolboxContainer.LatestTransformEndTime, () => Is.EqualTo(Time.Current));
AddStep("move mouse to overlapping toggle button", () =>
{
var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
var button = hitObjectComposer
.ChildrenOfType<ExpandingToolboxContainer>().First()
.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre));
var button = toolboxContainer.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre));
InputManager.MoveMouseTo(button);
});

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@ -8,10 +8,10 @@ using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
@ -61,10 +61,7 @@ namespace osu.Game.Tests.Visual.Editing
new PathControlPoint(new Vector2(100, 0))
}
},
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = 2
}
SliderVelocity = 2
});
});
}
@ -100,8 +97,8 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("unify slider velocity", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.DifficultyControlPoint.SliderVelocity = 1.5;
foreach (var h in EditorBeatmap.HitObjects.OfType<IHasSliderVelocity>())
h.SliderVelocity = 1.5;
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
@ -185,7 +182,7 @@ namespace osu.Game.Tests.Visual.Editing
private void hitObjectHasVelocity(int objectIndex, double velocity) => AddAssert($"{objectIndex.ToOrdinalWords()} has velocity {velocity}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.DifficultyControlPoint.SliderVelocity == velocity;
return h is IHasSliderVelocity hasSliderVelocity && hasSliderVelocity.SliderVelocity == velocity;
});
}
}

View File

@ -4,11 +4,12 @@
#nullable disable
using System.Linq;
using System.Collections.Generic;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets;
@ -39,10 +40,9 @@ namespace osu.Game.Tests.Visual.Editing
{
StartTime = 0,
Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
SampleControlPoint = new SampleControlPoint
Samples = new List<HitSampleInfo>
{
SampleBank = "normal",
SampleVolume = 80
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 80)
}
});
@ -50,10 +50,9 @@ namespace osu.Game.Tests.Visual.Editing
{
StartTime = 500,
Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
SampleControlPoint = new SampleControlPoint
Samples = new List<HitSampleInfo>
{
SampleBank = "soft",
SampleVolume = 60
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60)
}
});
});
@ -96,7 +95,12 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("unify sample volume", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.SampleControlPoint.SampleVolume = 50;
{
for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newVolume: 50);
}
}
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
@ -136,7 +140,12 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("unify sample bank", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.SampleControlPoint.SampleBank = "soft";
{
for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newBank: "soft");
}
}
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
@ -248,7 +257,7 @@ namespace osu.Game.Tests.Visual.Editing
private void hitObjectHasSampleVolume(int objectIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.SampleControlPoint.SampleVolume == volume;
return h.Samples.All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
@ -265,7 +274,7 @@ namespace osu.Game.Tests.Visual.Editing
private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.SampleControlPoint.SampleBank == bank;
return h.Samples.All(o => o.Bank == bank);
});
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
{
public override void SetUpSteps()
{
CreateInitialBeatmap = () =>
{
var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
};
base.SetUpSteps();
}
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
}
}
}

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@ -77,5 +77,39 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("object has non-zero duration", () => EditorBeatmap.HitObjects.OfType<IHasDuration>().Single().Duration > 0);
}
[Test]
public void TestDisallowRepeatsOnZeroDurationObjects()
{
DragArea dragArea;
AddStep("add zero length slider", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.Add(new Slider
{
Position = new Vector2(256, 256),
StartTime = 2700
});
});
AddStep("hold down drag bar", () =>
{
// distinguishes between the actual drag bar and its "underlay shadow".
dragArea = this.ChildrenOfType<DragArea>().Single(bar => bar.HandlePositionalInput);
InputManager.MoveMouseTo(dragArea);
InputManager.PressButton(MouseButton.Left);
});
AddStep("try to extend drag bar", () =>
{
var blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().Single();
InputManager.MoveMouseTo(blueprint.SelectionQuad.TopLeft + new Vector2(100, 0));
});
AddStep("release button", () => InputManager.PressButton(MouseButton.Left));
AddAssert("object has zero repeats", () => EditorBeatmap.HitObjects.OfType<IHasRepeats>().Single().RepeatCount == 0);
}
}
}

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@ -73,8 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
new HitCircle
{
StartTime = t += spacing,
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") },
},
new HitCircle
{
@ -84,8 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
StartTime = t += spacing,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") },
},
});

View File

@ -98,6 +98,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0);
// A previous test's mod overlay could still be fading out.
AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
assertHasFreeModButton(allowedMod, false);
assertHasFreeModButton(requiredMod, false);
}

View File

@ -14,6 +14,7 @@ using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
@ -67,6 +68,19 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
});
r.Add(new ModPreset
{
Name = "Half Time 0.5x",
Description = "Very slow",
Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
Mods = new[]
{
new OsuModHalfTime
{
SpeedChange = { Value = 0.5 }
}
}
});
});
});
}
@ -566,6 +580,28 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
}
[Test]
public void TestModMultiplierUpdates()
{
createScreen();
AddStep("select mod preset with half time", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
InputManager.Click(MouseButton.Left);
});
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
AddStep("force collection", GC.Collect);
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

View File

@ -415,6 +415,13 @@ namespace osu.Game.Beatmaps
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
// which influences the beatmap checksums.
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
beatmapInfo.ResetOnlineInfo();
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
@ -438,9 +445,6 @@ namespace osu.Game.Beatmaps
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
updateHashAndMarkDirty(setInfo);

View File

@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public readonly Bindable<string> SampleBankBindable = new Bindable<string>(DEFAULT_BANK) { Default = DEFAULT_BANK };
/// <summary>
/// The speed multiplier at this control point.
/// The default sample bank at this control point.
/// </summary>
public string SampleBank
{
@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps.ControlPoints
}
/// <summary>
/// The default sample bank at this control point.
/// The default sample volume at this control point.
/// </summary>
public readonly BindableInt SampleVolumeBindable = new BindableInt(100)
{

View File

@ -3,6 +3,8 @@
#nullable disable
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.IO;
@ -15,7 +17,9 @@ using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Timing;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps.Formats
{
@ -26,6 +30,11 @@ namespace osu.Game.Beatmaps.Formats
/// </summary>
public const int EARLY_VERSION_TIMING_OFFSET = 24;
/// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors.
/// </summary>
private const double control_point_leniency = 1;
internal static RulesetStore RulesetStore;
private Beatmap beatmap;
@ -85,7 +94,45 @@ namespace osu.Game.Beatmaps.Formats
this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.Difficulty);
{
applyDefaults(hitObject);
applySamples(hitObject);
}
}
private void applyDefaults(HitObject hitObject)
{
DifficultyControlPoint difficultyControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.DifficultyPointAt(hitObject.StartTime) ?? DifficultyControlPoint.DEFAULT;
if (difficultyControlPoint is LegacyDifficultyControlPoint legacyDifficultyControlPoint)
{
hitObject.LegacyBpmMultiplier = legacyDifficultyControlPoint.BpmMultiplier;
if (hitObject is IHasGenerateTicks hasGenerateTicks)
hasGenerateTicks.GenerateTicks = legacyDifficultyControlPoint.GenerateTicks;
}
if (hitObject is IHasSliderVelocity hasSliderVelocity)
hasSliderVelocity.SliderVelocity = difficultyControlPoint.SliderVelocity;
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
}
private void applySamples(HitObject hitObject)
{
SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.GetEndTime() + control_point_leniency) ?? SampleControlPoint.DEFAULT;
hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList();
if (hitObject is IHasRepeats hasRepeats)
{
for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
{
double time = hitObject.StartTime + i * hasRepeats.Duration / hasRepeats.SpanCount() + control_point_leniency;
var nodeSamplePoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(time) ?? SampleControlPoint.DEFAULT;
hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(o => nodeSamplePoint.ApplyTo(o)).ToList();
}
}
}
/// <summary>
@ -451,9 +498,7 @@ namespace osu.Game.Beatmaps.Formats
int onlineRulesetID = beatmap.BeatmapInfo.Ruleset.OnlineID;
#pragma warning disable 618
addControlPoint(time, new LegacyDifficultyControlPoint(onlineRulesetID, beatLength)
#pragma warning restore 618
{
SliderVelocity = speedMultiplier,
}, timingChange);

View File

@ -92,7 +92,8 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank((beatmap.HitObjects.FirstOrDefault()?.SampleControlPoint ?? SampleControlPoint.DEFAULT).SampleBank)}"));
writer.WriteLine(FormattableString.Invariant(
$"SampleSet: {toLegacySampleBank(((beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePoints?.FirstOrDefault() ?? SampleControlPoint.DEFAULT).SampleBank)}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
@ -173,9 +174,6 @@ namespace osu.Game.Beatmaps.Formats
private void handleControlPoints(TextWriter writer)
{
if (beatmap.ControlPointInfo.Groups.Count == 0)
return;
var legacyControlPoints = new LegacyControlPointInfo();
foreach (var point in beatmap.ControlPointInfo.AllControlPoints)
legacyControlPoints.Add(point.Time, point.DeepClone());
@ -199,33 +197,43 @@ namespace osu.Game.Beatmaps.Formats
legacyControlPoints.Add(point.Time, new DifficultyControlPoint { SliderVelocity = point.ScrollSpeed });
}
LegacyControlPointProperties lastControlPointProperties = new LegacyControlPointProperties();
foreach (var group in legacyControlPoints.Groups)
{
var groupTimingPoint = group.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
var controlPointProperties = getLegacyControlPointProperties(group, groupTimingPoint != null);
// If the group contains a timing control point, it needs to be output separately.
if (groupTimingPoint != null)
{
writer.Write(FormattableString.Invariant($"{groupTimingPoint.Time},"));
writer.Write(FormattableString.Invariant($"{groupTimingPoint.BeatLength},"));
outputControlPointAt(groupTimingPoint.Time, true);
outputControlPointAt(controlPointProperties, true);
lastControlPointProperties = controlPointProperties;
lastControlPointProperties.SliderVelocity = 1;
}
if (controlPointProperties.IsRedundant(lastControlPointProperties))
continue;
// Output any remaining effects as secondary non-timing control point.
var difficultyPoint = legacyControlPoints.DifficultyPointAt(group.Time);
writer.Write(FormattableString.Invariant($"{group.Time},"));
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SliderVelocity},"));
outputControlPointAt(group.Time, false);
writer.Write(FormattableString.Invariant($"{-100 / controlPointProperties.SliderVelocity},"));
outputControlPointAt(controlPointProperties, false);
lastControlPointProperties = controlPointProperties;
}
void outputControlPointAt(double time, bool isTimingPoint)
LegacyControlPointProperties getLegacyControlPointProperties(ControlPointGroup group, bool updateSampleBank)
{
var samplePoint = legacyControlPoints.SamplePointAt(time);
var effectPoint = legacyControlPoints.EffectPointAt(time);
var timingPoint = legacyControlPoints.TimingPointAt(time);
var timingPoint = legacyControlPoints.TimingPointAt(group.Time);
var difficultyPoint = legacyControlPoints.DifficultyPointAt(group.Time);
var samplePoint = legacyControlPoints.SamplePointAt(group.Time);
var effectPoint = legacyControlPoints.EffectPointAt(group.Time);
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
int customSampleBank = toLegacyCustomSampleBank(tempHitSample);
// Convert effect flags to the legacy format
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
@ -234,12 +242,26 @@ namespace osu.Game.Beatmaps.Formats
if (timingPoint.OmitFirstBarLine)
effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
writer.Write(FormattableString.Invariant($"{timingPoint.TimeSignature.Numerator},"));
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));
writer.Write(FormattableString.Invariant($"{(isTimingPoint ? '1' : '0')},"));
writer.Write(FormattableString.Invariant($"{(int)effectFlags}"));
return new LegacyControlPointProperties
{
SliderVelocity = difficultyPoint.SliderVelocity,
TimingSignature = timingPoint.TimeSignature.Numerator,
SampleBank = updateSampleBank ? (int)toLegacySampleBank(tempHitSample.Bank) : lastControlPointProperties.SampleBank,
// Inherit the previous custom sample bank if the current custom sample bank is not set
CustomSampleBank = customSampleBank >= 0 ? customSampleBank : lastControlPointProperties.CustomSampleBank,
SampleVolume = tempHitSample.Volume,
EffectFlags = effectFlags
};
}
void outputControlPointAt(LegacyControlPointProperties controlPoint, bool isTimingPoint)
{
writer.Write(FormattableString.Invariant($"{controlPoint.TimingSignature.ToString(CultureInfo.InvariantCulture)},"));
writer.Write(FormattableString.Invariant($"{controlPoint.SampleBank.ToString(CultureInfo.InvariantCulture)},"));
writer.Write(FormattableString.Invariant($"{controlPoint.CustomSampleBank.ToString(CultureInfo.InvariantCulture)},"));
writer.Write(FormattableString.Invariant($"{controlPoint.SampleVolume.ToString(CultureInfo.InvariantCulture)},"));
writer.Write(FormattableString.Invariant($"{(isTimingPoint ? "1" : "0")},"));
writer.Write(FormattableString.Invariant($"{((int)controlPoint.EffectFlags).ToString(CultureInfo.InvariantCulture)}"));
writer.WriteLine();
}
@ -249,7 +271,10 @@ namespace osu.Game.Beatmaps.Formats
yield break;
foreach (var hitObject in hitObjects)
yield return hitObject.DifficultyControlPoint;
{
if (hitObject is IHasSliderVelocity hasSliderVelocity)
yield return new DifficultyControlPoint { Time = hitObject.StartTime, SliderVelocity = hasSliderVelocity.SliderVelocity };
}
}
void extractDifficultyControlPoints(IEnumerable<HitObject> hitObjects)
@ -268,7 +293,15 @@ namespace osu.Game.Beatmaps.Formats
{
foreach (var hitObject in hitObjects)
{
yield return hitObject.SampleControlPoint;
if (hitObject.Samples.Count > 0)
{
int volume = hitObject.Samples.Max(o => o.Volume);
int customIndex = hitObject.Samples.Any(o => o is ConvertHitObjectParser.LegacyHitSampleInfo)
? hitObject.Samples.OfType<ConvertHitObjectParser.LegacyHitSampleInfo>().Max(o => o.CustomSampleBank)
: -1;
yield return new LegacyBeatmapDecoder.LegacySampleControlPoint { Time = hitObject.GetEndTime(), SampleVolume = volume, CustomSampleBank = customIndex };
}
foreach (var nested in collectSampleControlPoints(hitObject.NestedHitObjects))
yield return nested;
@ -466,16 +499,16 @@ namespace osu.Game.Beatmaps.Formats
if (curveData != null)
{
for (int i = 0; i < curveData.NodeSamples.Count; i++)
for (int i = 0; i < curveData.SpanCount() + 1; i++)
{
writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(curveData.NodeSamples[i])}"));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
writer.Write(FormattableString.Invariant($"{(i < curveData.NodeSamples.Count ? (int)toLegacyHitSoundType(curveData.NodeSamples[i]) : 0)}"));
writer.Write(i != curveData.SpanCount() ? "|" : ",");
}
for (int i = 0; i < curveData.NodeSamples.Count; i++)
for (int i = 0; i < curveData.SpanCount() + 1; i++)
{
writer.Write(getSampleBank(curveData.NodeSamples[i], true));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
writer.Write(i < curveData.NodeSamples.Count ? getSampleBank(curveData.NodeSamples[i], true) : "0:0");
writer.Write(i != curveData.SpanCount() ? "|" : ",");
}
}
}
@ -506,10 +539,18 @@ namespace osu.Game.Beatmaps.Formats
if (!banksOnly)
{
string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name)));
int customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name)));
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100;
// We want to ignore custom sample banks and volume when not encoding to the mania game mode,
// because they cause unexpected results in the editor and are already satisfied by the control points.
if (onlineRulesetID != 3)
{
customSampleBank = 0;
volume = 0;
}
sb.Append(':');
sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
sb.Append(FormattableString.Invariant($"{volume}:"));
@ -562,12 +603,30 @@ namespace osu.Game.Beatmaps.Formats
}
}
private string toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo)
private int toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo)
{
if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
return legacy.CustomSampleBank.ToString(CultureInfo.InvariantCulture);
return legacy.CustomSampleBank;
return "0";
return 0;
}
private struct LegacyControlPointProperties
{
internal double SliderVelocity { get; set; }
internal int TimingSignature { get; init; }
internal int SampleBank { get; init; }
internal int CustomSampleBank { get; init; }
internal int SampleVolume { get; init; }
internal LegacyEffectFlags EffectFlags { get; init; }
internal bool IsRedundant(LegacyControlPointProperties other) =>
SliderVelocity == other.SliderVelocity &&
TimingSignature == other.TimingSignature &&
SampleBank == other.SampleBank &&
CustomSampleBank == other.CustomSampleBank &&
SampleVolume == other.SampleVolume &&
EffectFlags == other.EffectFlags;
}
}
}

View File

@ -157,6 +157,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
SetDefault(OsuSetting.SafeAreaConsiderations, true);
SetDefault(OsuSetting.ScalingBackgroundDim, 0.9f, 0.5f, 1f);
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
@ -364,6 +365,7 @@ namespace osu.Game.Configuration
ScalingPositionY,
ScalingSizeX,
ScalingSizeY,
ScalingBackgroundDim,
UIScale,
IntroSequence,
NotifyOnUsernameMentioned,

View File

@ -15,6 +15,7 @@ using osu.Game.Configuration;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.Containers
{
@ -46,6 +47,8 @@ namespace osu.Game.Graphics.Containers
private BackgroundScreenStack backgroundStack;
private Bindable<float> scalingMenuBackgroundDim;
private RectangleF? customRect;
private bool customRectIsRelativePosition;
@ -138,6 +141,9 @@ namespace osu.Game.Graphics.Containers
safeAreaPadding = safeArea.SafeAreaPadding.GetBoundCopy();
safeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
scalingMenuBackgroundDim = config.GetBindable<float>(OsuSetting.ScalingBackgroundDim);
scalingMenuBackgroundDim.ValueChanged += _ => Scheduler.AddOnce(updateSize);
}
protected override void LoadComplete()
@ -148,7 +154,9 @@ namespace osu.Game.Graphics.Containers
sizableContainer.FinishTransforms();
}
private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays)
&& (sizeX.Value != 1 || sizeY.Value != 1)
&& scalingMenuBackgroundDim.Value < 1;
private void updateSize()
{
@ -161,8 +169,8 @@ namespace osu.Game.Graphics.Containers
{
AddInternal(backgroundStack = new BackgroundScreenStack
{
Colour = OsuColour.Gray(0.1f),
Alpha = 0,
Colour = Color4.Black,
Depth = float.MaxValue
});
@ -170,6 +178,7 @@ namespace osu.Game.Graphics.Containers
}
backgroundStack.FadeIn(TRANSITION_DURATION);
backgroundStack.FadeColour(OsuColour.Gray(1.0f - scalingMenuBackgroundDim.Value), TRANSITION_DURATION, Easing.OutQuint);
}
else
backgroundStack?.FadeOut(TRANSITION_DURATION);

View File

@ -97,7 +97,9 @@ namespace osu.Game.Graphics.UserInterface
// Find the number of significant digits (we could have less than 5 after normalize())
int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
return floatValue.ToString($"N{significantDigits}");
string negativeSign = Math.Round(floatValue, significantDigits) < 0 ? "-" : string.Empty;
return $"{negativeSign}{Math.Abs(floatValue).ToString($"N{significantDigits}")}";
}
/// <summary>

View File

@ -49,11 +49,10 @@ namespace osu.Game.Graphics.UserInterface
private const float transition_length = 500;
private Sample sampleChecked;
private Sample sampleUnchecked;
private readonly SpriteIcon icon;
public OsuTabControlCheckbox()
{
SpriteIcon icon;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
@ -85,14 +84,6 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.BottomLeft,
}
};
Current.ValueChanged += selected =>
{
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
updateFade();
};
}
[BackgroundDependencyLoader]
@ -105,6 +96,19 @@ namespace osu.Game.Graphics.UserInterface
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(selected =>
{
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
updateFade();
}, true);
}
protected override bool OnHover(HoverEvent e)
{
updateFade();

View File

@ -12,6 +12,6 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public partial class TimeSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value:N0} ms";
public override LocalisableString TooltipText => $"{base.TooltipText} ms";
}
}

View File

@ -29,6 +29,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString CursorTrail => new TranslatableString(getKey(@"cursor_trail"), @"Cursor trail");
/// <summary>
/// "Cursor ripples"
/// </summary>
public static LocalisableString CursorRipples => new TranslatableString(getKey(@"cursor_ripples"), @"Cursor ripples");
/// <summary>
/// "Playfield border style"
/// </summary>

View File

@ -242,17 +242,21 @@ namespace osu.Game.Overlays.Mods
if (AllowCustomisation)
((IBindable<IReadOnlyList<Mod>>)modSettingsArea.SelectedMods).BindTo(SelectedMods);
SelectedMods.BindValueChanged(val =>
SelectedMods.BindValueChanged(_ =>
{
modSettingChangeTracker?.Dispose();
updateMultiplier();
updateFromExternalSelection();
updateCustomisation();
modSettingChangeTracker?.Dispose();
if (AllowCustomisation)
{
modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue);
// Importantly, use SelectedMods.Value here (and not the ValueChanged NewValue) as the latter can
// potentially be stale, due to complexities in the way change trackers work.
//
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
modSettingChangeTracker.SettingChanged += _ => updateMultiplier();
}
}, true);

View File

@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Music
var artist = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
titlePart = text.AddText(title, sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular));
titlePart.DrawablePartsRecreated += _ => updateSelectionState(true);
titlePart.DrawablePartsRecreated += _ => updateSelectionState(SelectedSet.Value, applyImmediately: true);
text.AddText(@" "); // to separate the title from the artist.
text.AddText(artist, sprite =>
@ -66,27 +66,25 @@ namespace osu.Game.Overlays.Music
sprite.Padding = new MarginPadding { Top = 1 };
});
SelectedSet.BindValueChanged(set =>
{
bool newSelected = set.NewValue?.Equals(Model) == true;
if (newSelected == selected)
return;
selected = newSelected;
updateSelectionState(false);
});
updateSelectionState(true);
SelectedSet.BindValueChanged(set => updateSelectionState(set.NewValue));
updateSelectionState(SelectedSet.Value, applyImmediately: true);
});
}
private bool selected;
private void updateSelectionState(bool instant)
private void updateSelectionState(Live<BeatmapSetInfo> selectedSet, bool applyImmediately = false)
{
bool wasSelected = selected;
selected = selectedSet?.Equals(Model) == true;
// Immediate updates should forcibly set correct state regardless of previous state.
// This ensures that the initial state is correctly applied.
if (wasSelected == selected && !applyImmediately)
return;
foreach (Drawable s in titlePart.Drawables)
s.FadeColour(selected ? colours.Yellow : Color4.White, instant ? 0 : FADE_DURATION);
s.FadeColour(selected ? colours.Yellow : Color4.White, applyImmediately ? 0 : FADE_DURATION);
}
protected override Drawable CreateContent() => new DelayedLoadWrapper(text = new OsuTextFlowContainer

View File

@ -185,6 +185,12 @@ namespace osu.Game.Overlays
content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
return true;
}
}
}
}

View File

@ -30,6 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
protected override LocalisableString Header => GraphicsSettingsStrings.LayoutHeader;
private FillFlowContainer<SettingsSlider<float>> scalingSettings = null!;
private SettingsSlider<float> dimSlider = null!;
private readonly Bindable<Display> currentDisplay = new Bindable<Display>();
@ -57,6 +58,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private Bindable<float> scalingSizeX = null!;
private Bindable<float> scalingSizeY = null!;
private Bindable<float> scalingBackgroundDim = null!;
private const int transition_duration = 400;
[BackgroundDependencyLoader]
@ -70,6 +73,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
scalingSizeY = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY);
scalingPositionX = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX);
scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
scalingBackgroundDim = osuConfig.GetBindable<float>(OsuSetting.ScalingBackgroundDim);
if (window != null)
{
@ -161,6 +165,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
dimSlider = new SettingsSlider<float>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
Current = scalingBackgroundDim,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
},
}
},
};
@ -216,8 +227,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
scalingSettings.ForEach(s =>
{
s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything;
s.CanBeShown.Value = scalingMode.Value != ScalingMode.Off;
if (s == dimSlider)
{
s.CanBeShown.Value = scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays;
}
else
{
s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything;
s.CanBeShown.Value = scalingMode.Value != ScalingMode.Off;
}
});
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Edit.Checks
yield break;
// Samples that allow themselves to be overridden by control points have a volume of 0.
int maxVolume = sampledHitObject.Samples.Max(sample => sample.Volume > 0 ? sample.Volume : sampledHitObject.SampleControlPoint.SampleVolume);
int maxVolume = sampledHitObject.Samples.Max(sample => sample.Volume);
double samplePlayTime = sampledHitObject.GetEndTime();
EdgeType edgeType = getEdgeAtTime(hitObject, samplePlayTime);

View File

@ -23,6 +23,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Components.TernaryButtons;
namespace osu.Game.Rulesets.Edit
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Edit
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
@ -239,7 +240,7 @@ namespace osu.Game.Rulesets.Edit
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
{
return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
return (float)(100 * (useReferenceSliderVelocity && referenceObject is IHasSliderVelocity hasSliderVelocity ? hasSliderVelocity.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
/ BeatSnapProvider.BeatDivisor);
}

View File

@ -116,6 +116,11 @@ namespace osu.Game.Rulesets.Edit
PlayfieldContentContainer = new Container
{
Name = "Content",
Padding = new MarginPadding
{
Left = TOOLBOX_CONTRACTED_SIZE_LEFT,
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT,
},
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -138,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
LeftToolbox = new ExpandingToolboxContainer(60, 200)
LeftToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_LEFT, 200)
{
Children = new Drawable[]
{
@ -173,7 +178,7 @@ namespace osu.Game.Rulesets.Edit
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
RightToolbox = new ExpandingToolboxContainer(130, 250)
RightToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_RIGHT, 250)
{
Child = new EditorToolboxGroup("inspector")
{
@ -450,6 +455,9 @@ namespace osu.Game.Rulesets.Edit
[Cached]
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{
public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 130;
public readonly Ruleset Ruleset;
protected HitObjectComposer(Ruleset ruleset)

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit
HitObject = hitObject;
// adding the default hit sample should be the case regardless of the ruleset.
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK, volume: 100));
RelativeSizeAxes = Axes.Both;
@ -74,9 +74,10 @@ namespace osu.Game.Rulesets.Edit
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(bool commitStart = false)
{
var nearestSampleControlPoint = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.SampleControlPoint?.DeepClone() as SampleControlPoint;
HitObject.SampleControlPoint = nearestSampleControlPoint ?? new SampleControlPoint();
// Take the hitnormal sample of the last hit object
var lastHitNormal = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
if (lastHitNormal != null)
HitObject.Samples[0] = lastHitNormal;
placementHandler.BeginPlacement(HitObject);
if (commitStart)

View File

@ -82,8 +82,11 @@ namespace osu.Game.Rulesets.Mods
flashlight.RelativeSizeAxes = Axes.Both;
flashlight.Colour = Color4.Black;
// Flashlight mods should always draw above any other mod adding overlays.
flashlight.Depth = float.MinValue;
flashlight.Combo.BindTo(Combo);
drawableRuleset.Overlays.Add(flashlight);
}

View File

@ -357,13 +357,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (samples.Length <= 0)
return;
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples.Samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
Samples.Samples = samples.Cast<ISampleInfo>().ToArray();
}
private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();

View File

@ -16,7 +16,6 @@ using osu.Framework.Lists;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -77,8 +76,11 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double? LegacyBpmMultiplier { get; set; }
/// <summary>
/// Whether this <see cref="HitObject"/> is in Kiai time.
@ -105,25 +107,8 @@ namespace osu.Game.Rulesets.Objects
/// <param name="cancellationToken">The cancellation token.</param>
public void ApplyDefaults(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
{
var legacyInfo = controlPointInfo as LegacyControlPointInfo;
if (legacyInfo != null)
DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
else if (ReferenceEquals(DifficultyControlPoint, DifficultyControlPoint.DEFAULT))
DifficultyControlPoint = new DifficultyControlPoint();
DifficultyControlPoint.Time = StartTime;
ApplyDefaultsToSelf(controlPointInfo, difficulty);
// This is done here after ApplyDefaultsToSelf as we may require custom defaults to be applied to have an accurate end time.
if (legacyInfo != null)
SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
else if (ReferenceEquals(SampleControlPoint, SampleControlPoint.DEFAULT))
SampleControlPoint = new SampleControlPoint();
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
nestedHitObjects.Clear();
CreateNestedHitObjects(cancellationToken);
@ -164,9 +149,6 @@ namespace osu.Game.Rulesets.Objects
foreach (var nested in nestedHitObjects)
nested.StartTime += offset;
DifficultyControlPoint.Time = time.NewValue;
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
}
}
@ -222,6 +204,17 @@ namespace osu.Game.Rulesets.Objects
return slidingSamples;
}
/// <summary>
/// Create a SampleInfo based on the sample settings of the hit normal sample in <see cref="Samples"/>.
/// </summary>
/// <param name="sampleName">The name of the sample.</param>
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
protected HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
{
var hitnormalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
return hitnormalSample == null ? new HitSampleInfo(sampleName) : hitnormalSample.With(newName: sampleName);
}
}
public static class HitObjectExtensions

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
if (split.Length > 10)
readCustomSampleBanks(split[10], bankInfo);
readCustomSampleBanks(split[10], bankInfo, true);
// One node for each repeat + the start and end nodes
int nodes = repeatCount + 2;
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
return result;
}
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo, bool banksOnly = false)
{
if (string.IsNullOrEmpty(str))
return;
@ -202,6 +202,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
bankInfo.BankForNormal = stringBank;
bankInfo.BankForAdditions = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
if (banksOnly) return;
if (split.Length > 2)
bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]);

View File

@ -6,13 +6,14 @@
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset, IHasSliderVelocity
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
@ -40,13 +41,21 @@ namespace osu.Game.Rulesets.Objects.Legacy
public double Velocity = 1;
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1);
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * SliderVelocity;
Velocity = scoringDistance / timingPoint.BeatLength;
}

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A type of <see cref="HitObject"/> which explicitly specifies whether it should generate ticks.
/// </summary>
public interface IHasGenerateTicks
{
/// <summary>
/// Whether or not slider ticks should be generated by this object.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; set; }
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Objects.Types;
/// <summary>
/// A HitObject that has a slider velocity multiplier.
/// </summary>
public interface IHasSliderVelocity
{
/// <summary>
/// The slider velocity multiplier.
/// </summary>
double SliderVelocity { get; set; }
BindableNumber<double> SliderVelocityBindable { get; }
}

View File

@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.UI
return;
var samples = nextObject.Samples
.Select(s => nextObject.SampleControlPoint.ApplyTo(s))
.Cast<ISampleInfo>()
.ToArray();

View File

@ -293,10 +293,10 @@ namespace osu.Game.Rulesets.UI
{
// prepare sample pools ahead of time so we're not initialising at runtime.
foreach (var sample in hitObject.Samples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
prepareSamplePool(sample);
foreach (var sample in hitObject.AuxiliarySamples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
prepareSamplePool(sample);
foreach (var nestedObject in hitObject.NestedHitObjects)
preloadSamples(nestedObject);

View File

@ -13,12 +13,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -29,13 +31,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly BindableNumber<double> speedMultiplier;
public DifficultyPointPiece(HitObject hitObject)
: base(hitObject.DifficultyControlPoint)
{
HitObject = hitObject;
speedMultiplier = hitObject.DifficultyControlPoint.SliderVelocityBindable.GetBoundCopy();
speedMultiplier = (hitObject as IHasSliderVelocity)?.SliderVelocityBindable.GetBoundCopy();
}
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
protected override void LoadComplete()
{
base.LoadComplete();
@ -78,7 +81,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Spacing = new Vector2(0, 15),
Children = new Drawable[]
{
sliderVelocitySlider = new IndeterminateSliderWithTextBoxInput<double>("Velocity", new DifficultyControlPoint().SliderVelocityBindable)
sliderVelocitySlider = new IndeterminateSliderWithTextBoxInput<double>("Velocity", new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
})
{
KeyboardStep = 0.1f
},
@ -94,11 +102,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
var relevantControlPoints = relevantObjects.Select(h => h.DifficultyControlPoint).ToArray();
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).Where(o => o is IHasSliderVelocity).ToArray();
// even if there are multiple objects selected, we can still display a value if they all have the same value.
var selectedPointBindable = relevantControlPoints.Select(point => point.SliderVelocity).Distinct().Count() == 1 ? relevantControlPoints.First().SliderVelocityBindable : null;
var selectedPointBindable = relevantObjects.Select(point => ((IHasSliderVelocity)point).SliderVelocity).Distinct().Count() == 1 ? ((IHasSliderVelocity)relevantObjects.First()).SliderVelocityBindable : null;
if (selectedPointBindable != null)
{
@ -117,7 +124,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
foreach (var h in relevantObjects)
{
h.DifficultyControlPoint.SliderVelocity = val.NewValue.Value;
((IHasSliderVelocity)h).SliderVelocity = val.NewValue.Value;
beatmap.Update(h);
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
@ -16,21 +15,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class HitObjectPointPiece : CircularContainer
{
private readonly ControlPoint point;
protected OsuSpriteText Label { get; private set; }
protected HitObjectPointPiece(ControlPoint point)
{
this.point = point;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
Color4 colour = point.GetRepresentingColour(colours);
Color4 colour = GetRepresentingColour(colours);
InternalChildren = new Drawable[]
{
@ -61,5 +53,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
},
};
}
protected virtual Color4 GetRepresentingColour(OsuColour colours)
{
return colours.Yellow;
}
}
}

View File

@ -12,11 +12,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -24,22 +26,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public readonly HitObject HitObject;
private readonly Bindable<string> bank;
private readonly BindableNumber<int> volume;
private readonly BindableList<HitSampleInfo> samplesBindable;
public SamplePointPiece(HitObject hitObject)
: base(hitObject.SampleControlPoint)
{
HitObject = hitObject;
volume = hitObject.SampleControlPoint.SampleVolumeBindable.GetBoundCopy();
bank = hitObject.SampleControlPoint.SampleBankBindable.GetBoundCopy();
samplesBindable = hitObject.SamplesBindable.GetBoundCopy();
}
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink;
[BackgroundDependencyLoader]
private void load()
{
volume.BindValueChanged(_ => updateText());
bank.BindValueChanged(_ => updateText(), true);
samplesBindable.BindCollectionChanged((_, _) => updateText(), true);
}
protected override bool OnClick(ClickEvent e)
@ -50,7 +50,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateText()
{
Label.Text = $"{bank.Value} {volume.Value}";
Label.Text = $"{GetBankValue(samplesBindable)} {GetVolumeValue(samplesBindable)}";
}
public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
{
return samples.FirstOrDefault()?.Bank;
}
public static int GetVolumeValue(ICollection<HitSampleInfo> samples)
{
return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
}
public Popover GetPopover() => new SampleEditPopover(HitObject);
@ -89,7 +99,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
Label = "Bank Name",
},
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new SampleControlPoint().SampleVolumeBindable)
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100)
{
MinValue = 0,
MaxValue = 100,
})
}
}
};
@ -100,14 +114,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
var relevantControlPoints = relevantObjects.Select(h => h.SampleControlPoint).ToArray();
var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray();
// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
string? commonBank = getCommonBank(relevantControlPoints);
string? commonBank = getCommonBank(relevantSamples);
if (!string.IsNullOrEmpty(commonBank))
bank.Current.Value = commonBank;
int? commonVolume = getCommonVolume(relevantControlPoints);
int? commonVolume = getCommonVolume(relevantSamples);
if (commonVolume != null)
volume.Current.Value = commonVolume.Value;
@ -117,9 +131,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
updateBankFor(relevantObjects, val.NewValue);
updateBankPlaceholderText(relevantObjects);
});
// on commit, ensure that the value is correct by sourcing it from the objects' control points again.
// on commit, ensure that the value is correct by sourcing it from the objects' samples again.
// this ensures that committing empty text causes a revert to the previous value.
bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantControlPoints);
bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples);
volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
}
@ -130,8 +144,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume));
}
private static string? getCommonBank(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null;
private static int? getCommonVolume(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? relevantControlPoints.First().SampleVolume : null;
private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
private static int? getCommonVolume(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
{
@ -142,7 +156,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
foreach (var h in objects)
{
h.SampleControlPoint.SampleBank = newBank;
for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newBank: newBank);
}
beatmap.Update(h);
}
@ -151,7 +169,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateBankPlaceholderText(IEnumerable<HitObject> objects)
{
string? commonBank = getCommonBank(objects.Select(h => h.SampleControlPoint).ToArray());
string? commonBank = getCommonBank(objects.Select(h => h.Samples).ToArray());
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
}
@ -164,7 +182,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
foreach (var h in objects)
{
h.SampleControlPoint.SampleVolume = newVolume.Value;
for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newVolume: newVolume.Value);
}
beatmap.Update(h);
}

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
@ -102,6 +101,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
},
}
},
new SamplePointPiece(Item)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre
},
});
if (item is IHasDuration)
@ -111,6 +115,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled = e => OnDragHandled?.Invoke(e)
});
}
if (item is IHasSliderVelocity)
{
AddInternal(new DifficultyPointPiece(Item)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomCentre
});
}
}
protected override void LoadComplete()
@ -187,12 +200,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour);
}
private SamplePointPiece? sampleOverrideDisplay;
private DifficultyPointPiece? difficultyOverrideDisplay;
private DifficultyControlPoint difficultyControlPoint = null!;
private SampleControlPoint sampleControlPoint = null!;
protected override void Update()
{
base.Update();
@ -208,36 +215,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (Item is IHasRepeats repeats)
updateRepeats(repeats);
}
if (!ReferenceEquals(difficultyControlPoint, Item.DifficultyControlPoint))
{
difficultyControlPoint = Item.DifficultyControlPoint;
difficultyOverrideDisplay?.Expire();
if (Item.DifficultyControlPoint != null && Item is IHasDistance)
{
AddInternal(difficultyOverrideDisplay = new DifficultyPointPiece(Item)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomCentre
});
}
}
if (!ReferenceEquals(sampleControlPoint, Item.SampleControlPoint))
{
sampleControlPoint = Item.SampleControlPoint;
sampleOverrideDisplay?.Expire();
if (Item.SampleControlPoint != null)
{
AddInternal(sampleOverrideDisplay = new SamplePointPiece(Item)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre
});
}
}
}
private void updateRepeats(IHasRepeats repeats)
@ -395,17 +372,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
case IHasRepeats repeatHitObject:
double proposedDuration = time - hitObject.StartTime;
if (e.CurrentState.Keyboard.ShiftPressed)
if (e.CurrentState.Keyboard.ShiftPressed && hitObject is IHasSliderVelocity hasSliderVelocity)
{
if (ReferenceEquals(hitObject.DifficultyControlPoint, DifficultyControlPoint.DEFAULT))
hitObject.DifficultyControlPoint = new DifficultyControlPoint();
double newVelocity = hasSliderVelocity.SliderVelocity * (repeatHitObject.Duration / proposedDuration);
double newVelocity = hitObject.DifficultyControlPoint.SliderVelocity * (repeatHitObject.Duration / proposedDuration);
if (Precision.AlmostEquals(newVelocity, hitObject.DifficultyControlPoint.SliderVelocity))
if (Precision.AlmostEquals(newVelocity, hasSliderVelocity.SliderVelocity))
return;
hitObject.DifficultyControlPoint.SliderVelocity = newVelocity;
hasSliderVelocity.SliderVelocity = newVelocity;
beatmap.Update(hitObject);
}
else
@ -414,7 +388,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount)
if (proposedCount == repeatHitObject.RepeatCount || lengthOfOneRepeat == 0)
return;
repeatHitObject.RepeatCount = proposedCount;

View File

@ -131,7 +131,7 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkBlue,
Size = new Vector2(0.96f)
Size = OsuLogo.SCALE_ADJUST,
},
new Circle
{

View File

@ -35,6 +35,12 @@ namespace osu.Game.Screens.Menu
private const double transition_length = 300;
/// <summary>
/// The osu! logo sprite has a shadow included in its texture.
/// This adjustment vector is used to match the precise edge of the border of the logo.
/// </summary>
public static readonly Vector2 SCALE_ADJUST = new Vector2(0.96f);
private readonly Sprite logo;
private readonly CircularContainer logoContainer;
private readonly Container logoBounceContainer;
@ -150,7 +156,7 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = visualizer_default_alpha,
Size = new Vector2(0.96f)
Size = SCALE_ADJUST
},
new Container
{
@ -162,7 +168,7 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.88f),
Scale = SCALE_ADJUST,
Masking = true,
Children = new Drawable[]
{
@ -406,7 +412,7 @@ namespace osu.Game.Screens.Menu
public void Impact()
{
impactContainer.FadeOutFromOne(250, Easing.In);
impactContainer.ScaleTo(0.96f);
impactContainer.ScaleTo(SCALE_ADJUST);
impactContainer.ScaleTo(1.12f, 250);
}

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