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https://github.com/ppy/osu
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Merge pull request #1683 from UselessToucan/HandleInput
Populate HandleInput
This commit is contained in:
commit
597e87b91d
@ -1 +1 @@
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Subproject commit 00740e0185b9d828b67d6228d8e5d5bf0d49af94
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Subproject commit 8480ab5009b2b4a7810a817a12433959424d5339
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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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{
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internal class CursorTrail : Drawable
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internal class CursorTrail : Drawable
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{
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{
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public override bool HandleInput => true;
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private int currentIndex;
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private int currentIndex;
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private Shader shader;
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private Shader shader;
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@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
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public string TooltipText => "Revert to default";
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public string TooltipText => "Revert to default";
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public override bool HandleInput => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
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@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
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public bool ReplayLoaded;
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public bool ReplayLoaded;
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public override bool HandleInput => true;
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public readonly PlaybackSettings PlaybackSettings;
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public readonly PlaybackSettings PlaybackSettings;
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//public readonly CollectionSettings CollectionSettings;
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//public readonly CollectionSettings CollectionSettings;
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//public readonly DiscussionSettings DiscussionSettings;
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//public readonly DiscussionSettings DiscussionSettings;
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@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding { Top = 100, Right = 10 },
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Margin = new MarginPadding { Top = 100, Right = 10 },
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Children = new []
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Children = new[]
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{
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{
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//CollectionSettings = new CollectionSettings(),
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//CollectionSettings = new CollectionSettings(),
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//DiscussionSettings = new DiscussionSettings(),
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//DiscussionSettings = new DiscussionSettings(),
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@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
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