Merge pull request #1683 from UselessToucan/HandleInput

Populate HandleInput
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Dean Herbert 2017-12-11 15:40:33 +09:00 committed by GitHub
commit 597e87b91d
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 2 additions and 10 deletions

@ -1 +1 @@
Subproject commit 00740e0185b9d828b67d6228d8e5d5bf0d49af94 Subproject commit 8480ab5009b2b4a7810a817a12433959424d5339

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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
internal class CursorTrail : Drawable internal class CursorTrail : Drawable
{ {
public override bool HandleInput => true;
private int currentIndex; private int currentIndex;
private Shader shader; private Shader shader;

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@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
public string TooltipText => "Revert to default"; public string TooltipText => "Revert to default";
public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true; protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;

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@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
public bool ReplayLoaded; public bool ReplayLoaded;
public override bool HandleInput => true;
public readonly PlaybackSettings PlaybackSettings; public readonly PlaybackSettings PlaybackSettings;
//public readonly CollectionSettings CollectionSettings; //public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings; //public readonly DiscussionSettings DiscussionSettings;
@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20), Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 }, Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new [] Children = new[]
{ {
//CollectionSettings = new CollectionSettings(), //CollectionSettings = new CollectionSettings(),
//DiscussionSettings = new DiscussionSettings(), //DiscussionSettings = new DiscussionSettings(),

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@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args)); protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args)); protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));