Mini -> Summary

This commit is contained in:
smoogipooo 2017-09-20 16:48:30 +09:00
parent 967bfa404e
commit 5978668d2b
2 changed files with 7 additions and 7 deletions

View File

@ -24,16 +24,16 @@
namespace osu.Game.Tests.Visual
{
internal class TestCaseEditorMiniTimeline : OsuTestCase
internal class TestCaseEditorSummaryTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
public TestCaseEditorMiniTimeline()
public TestCaseEditorSummaryTimeline()
{
random = new Random(1337);
Add(new MiniTimeline
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -93,7 +93,7 @@ public TestTrack()
/// <summary>
/// The timeline that sits at the bottom of the editor.
/// </summary>
private class MiniTimeline : CompositeDrawable
private class SummaryTimeline : CompositeDrawable
{
private const float corner_radius = 5;
private const float contents_padding = 15;
@ -108,7 +108,7 @@ private class MiniTimeline : CompositeDrawable
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public MiniTimeline()
public SummaryTimeline()
{
Masking = true;
CornerRadius = 5;
@ -238,7 +238,7 @@ protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
}
/// <summary>
/// Seeks the <see cref="MiniTimeline"/> to the time closest to a position on the screen relative to the <see cref="MiniTimeline"/>.
/// Seeks the <see cref="SummaryTimeline"/> to the time closest to a position on the screen relative to the <see cref="SummaryTimeline"/>.
/// </summary>
/// <param name="screenPosition">The position in screen coordinates.</param>
private void seekToPosition(Vector2 screenPosition)

View File

@ -733,7 +733,7 @@
<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Tests\Visual\TestCaseDrawings.cs" />
<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Tests\Visual\TestCaseEditorMiniTimeline.cs" />
<Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" />
<Compile Include="Tests\Visual\TestCaseGamefield.cs" />
<Compile Include="Tests\Visual\TestCaseGraph.cs" />
<Compile Include="Tests\Visual\TestCaseKeyConfiguration.cs" />