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https://github.com/ppy/osu
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Merge pull request #23581 from peppy/beat-divisor-visual-improvements
Update beat divisor control to show ticks in more visually correct locations
This commit is contained in:
commit
59768c5ffd
@ -42,7 +42,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(90, 90)
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Size = new Vector2(90, 90),
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Scale = new Vector2(3),
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}
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}
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};
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};
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});
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});
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@ -64,17 +65,24 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
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InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.PressButton(MouseButton.Left);
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});
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});
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AddStep("move to 8 and release", () =>
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AddStep("move to 1", () => InputManager.MoveMouseTo(getPositionForDivisor(1)));
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AddStep("move to 16 and release", () =>
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{
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{
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InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
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InputManager.MoveMouseTo(getPositionForDivisor(16));
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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});
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AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
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AddAssert("divisor is 16", () => bindableBeatDivisor.Value == 16);
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AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
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AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
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AddStep("move to ~6 and release", () =>
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AddStep("move to ~10 and release", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(6));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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AddStep("move to ~10 and click", () =>
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{
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{
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InputManager.MoveMouseTo(getPositionForDivisor(10));
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InputManager.MoveMouseTo(getPositionForDivisor(10));
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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@ -82,12 +90,11 @@ namespace osu.Game.Tests.Visual.Editing
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private Vector2 getPositionForDivisor(int divisor)
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private Vector2 getPositionForDivisor(int divisor)
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{
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{
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float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
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float localX = (1 - 1 / (float)divisor) * tickSliderBar.UsableWidth + tickSliderBar.RangePadding;
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var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
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return tickSliderBar.ToScreenSpace(new Vector2(
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return new Vector2(
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localX,
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sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
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tickSliderBar.DrawHeight / 2
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sliderDrawQuad.Centre.Y
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));
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);
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}
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}
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[Test]
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[Test]
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@ -154,12 +154,15 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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/// </summary>
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/// <param name="index">The 0-based beat index.</param>
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/// <param name="index">The 0-based beat index.</param>
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/// <param name="beatDivisor">The beat divisor.</param>
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/// <param name="beatDivisor">The beat divisor.</param>
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/// <param name="validDivisors">The list of valid divisors which can be chosen from. Assumes ordered from low to high. Defaults to <see cref="PREDEFINED_DIVISORS"/> if omitted.</param>
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/// <returns>The applicable divisor.</returns>
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/// <returns>The applicable divisor.</returns>
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public static int GetDivisorForBeatIndex(int index, int beatDivisor)
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public static int GetDivisorForBeatIndex(int index, int beatDivisor, int[] validDivisors = null)
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{
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{
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validDivisors ??= PREDEFINED_DIVISORS;
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int beat = index % beatDivisor;
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int beat = index % beatDivisor;
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foreach (int divisor in PREDEFINED_DIVISORS)
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foreach (int divisor in validDivisors)
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{
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{
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if ((beat * divisor) % beatDivisor == 0)
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if ((beat * divisor) % beatDivisor == 0)
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return divisor;
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return divisor;
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@ -383,7 +383,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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Padding = new MarginPadding { Horizontal = 5 };
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RangePadding = 5;
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Padding = new MarginPadding { Horizontal = RangePadding };
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -398,15 +399,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
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ClearInternal();
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
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int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
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for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
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{
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{
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AddInternal(new Tick(divisor)
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int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
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bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
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AddInternal(new Tick(divisor, isSolidTick)
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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X = getMappedPosition(divisor),
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X = tickIndex / (float)largestDivisor,
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});
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});
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}
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}
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@ -418,6 +424,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void moveMarker(ValueChangedEvent<int> divisor)
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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{
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
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{
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tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
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}
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}
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}
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protected override void UpdateValue(float value)
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protected override void UpdateValue(float value)
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@ -483,13 +494,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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OnUserChange(Current.Value);
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OnUserChange(Current.Value);
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}
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}
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private float getMappedPosition(float divisor) => 1 - 1 / divisor;
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private partial class Tick : Circle
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private partial class Tick : Circle
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{
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{
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public Tick(int divisor)
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public readonly bool AlwaysDisplayed;
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public readonly int Divisor;
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public Tick(int divisor, bool alwaysDisplayed)
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{
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{
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AlwaysDisplayed = alwaysDisplayed;
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Divisor = divisor;
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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Alpha = alwaysDisplayed ? 1 : 0;
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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}
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}
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