mirror of https://github.com/ppy/osu
Fix BeatmapListingOverlay not taking focus
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c3b36d8f20
commit
594cef1473
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@ -159,5 +159,7 @@ protected override void Dispose(bool isDisposing)
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base.Dispose(isDisposing);
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}
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public void TakeFocus() => searchControl.TakeFocus();
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}
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}
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@ -121,6 +121,8 @@ private void load(OverlayColourProvider colourProvider)
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background.Colour = colourProvider.Dark6;
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}
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public void TakeFocus() => textBox.TakeFocus();
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private class BeatmapSearchTextBox : SearchTextBox
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{
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protected override Color4 SelectionColour => Color4.Gray;
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@ -10,6 +10,7 @@
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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@ -35,6 +36,8 @@ public BeatmapListingOverlay()
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{
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}
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private BeatmapListingFilterControl filterControl;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -57,7 +60,7 @@ private void load()
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Children = new Drawable[]
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{
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new BeatmapListingHeader(),
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new BeatmapListingFilterControl
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filterControl = new BeatmapListingFilterControl
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{
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SearchStarted = onSearchStarted,
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SearchFinished = onSearchFinished,
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@ -88,6 +91,13 @@ private void load()
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};
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}
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protected override void OnFocus(FocusEvent e)
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{
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base.OnFocus(e);
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filterControl.TakeFocus();
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}
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private CancellationTokenSource cancellationToken;
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private void onSearchStarted()
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