From 5945c088cbacc0c0240c65d63031562d65126d49 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 1 Dec 2020 12:57:37 +0900 Subject: [PATCH] A few code standard cleanups --- osu.Game.Rulesets.Catch/UI/HitExplosion.cs | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/HitExplosion.cs b/osu.Game.Rulesets.Catch/UI/HitExplosion.cs index 9716c1ed09..ce337c45b4 100644 --- a/osu.Game.Rulesets.Catch/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Catch/UI/HitExplosion.cs @@ -28,7 +28,10 @@ namespace osu.Game.Rulesets.Catch.UI } } - private readonly CircularContainer largeFaint, smallFaint, directionalGrow1, directionalGrow2; + private readonly CircularContainer largeFaint; + private readonly CircularContainer smallFaint; + private readonly CircularContainer directionalGlow1; + private readonly CircularContainer directionalGlow2; public HitExplosion() { @@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI Masking = true, Blending = BlendingParameters.Additive, }, - directionalGrow1 = new CircularContainer + directionalGlow1 = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -66,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI Size = new Vector2(0.01f, initial_height), Blending = BlendingParameters.Additive, }, - directionalGrow2 = new CircularContainer + directionalGlow2 = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -91,8 +94,8 @@ namespace osu.Game.Rulesets.Catch.UI .FadeOut(duration * 2); const float angle_variangle = 15; // should be less than 45 - directionalGrow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); - directionalGrow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); + directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); + directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out); Expire(true); @@ -118,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.UI Radius = 50, }; - directionalGrow1.EdgeEffect = new EdgeEffectParameters + directionalGlow1.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1), @@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.UI Radius = 40, }; - directionalGrow2.EdgeEffect = new EdgeEffectParameters + directionalGlow2.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),