mirror of https://github.com/ppy/osu
Fix bindable lease failure in editor beatmap creation tests
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@ -29,8 +29,6 @@ public class TestSceneEditorBeatmapCreation : EditorTestScene
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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base.SetUpSteps();
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// if we save a beatmap with a hash collision, things fall over.
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@ -38,6 +36,12 @@ public override void SetUpSteps()
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
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base.LoadEditor();
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}
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[Test]
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public void TestCreateNewBeatmap()
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{
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@ -33,12 +33,17 @@ public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
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AddStep("load editor", LoadEditor);
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AddUntilStep("wait for editor to load", () => EditorComponentsReady);
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AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
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}
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protected virtual void LoadEditor()
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{
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LoadScreen(Editor = CreateEditor());
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}
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/// <summary>
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/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
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/// </summary>
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