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https://github.com/ppy/osu
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Add second level menu for skin editors
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340227a06d
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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
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AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEdit.Invoke());
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AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap.Invoke());
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AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
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AddStep("click on file", () =>
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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break;
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case Key.E:
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buttons.OnEdit = action;
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buttons.OnEditBeatmap = action;
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break;
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case Key.D:
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@ -13,6 +13,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -40,7 +41,8 @@ namespace osu.Game.Screens.Menu
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private readonly IBindable<bool> isIdle = new BindableBool();
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public Action OnEdit;
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public Action OnEditBeatmap;
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public Action OnEditSkin;
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public Action OnExit;
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public Action OnBeatmapListing;
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public Action OnSolo;
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@ -84,6 +86,7 @@ namespace osu.Game.Screens.Menu
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private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
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private Sample sampleBackToLogo;
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private Sample sampleLogoSwoosh;
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@ -105,6 +108,11 @@ namespace osu.Game.Screens.Menu
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buttonArea.AddRange(new Drawable[]
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{
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new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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-WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Edit,
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},
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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-WEDGE_WIDTH)
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{
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@ -133,14 +141,19 @@ namespace osu.Game.Screens.Menu
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
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buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
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buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsEdit);
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buttonArea.AddRange(buttonsTopLevel);
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buttonArea.ForEach(b =>
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@ -270,6 +283,7 @@ namespace osu.Game.Screens.Menu
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return true;
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case ButtonSystemState.Edit:
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case ButtonSystemState.Play:
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StopSamplePlayback();
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backButton.TriggerClick();
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@ -414,6 +428,7 @@ namespace osu.Game.Screens.Menu
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Initial,
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TopLevel,
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Play,
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Edit,
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EnteringMode,
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}
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}
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@ -25,6 +25,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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@ -93,6 +94,9 @@ namespace osu.Game.Screens.Menu
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private Sample reappearSampleSwoosh;
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditor { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
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{
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@ -120,11 +124,15 @@ namespace osu.Game.Screens.Menu
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{
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Buttons = new ButtonSystem
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{
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OnEdit = delegate
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OnEditBeatmap = () =>
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{
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Beatmap.SetDefault();
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this.Push(new EditorLoader());
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},
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OnEditSkin = () =>
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{
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skinEditor?.Show();
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},
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OnSolo = loadSoloSongSelect,
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OnMultiplayer = () => this.Push(new Multiplayer()),
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OnPlaylists = () => this.Push(new Playlists()),
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