mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
Clarify usingHiddenFading logic
This commit is contained in:
parent
e06502085e
commit
58d64cdbd0
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
|
||||
usingHiddenFading = !drawableRuleset.Mods.OfType<OsuModHidden>().FirstOrDefault()?.OnlyFadeApproachCircles.Value ?? false;
|
||||
usingHiddenFading = (drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value ?? true) != true;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
||||
|
Loading…
Reference in New Issue
Block a user