From 58bf288595a2fc16f3491c614480bd1d997d0afe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Apr 2020 12:17:48 +0900 Subject: [PATCH] Remove DrawableHit's custom sizing logic Turns out this was unnecessary and never actually being used. --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 9333e5f144..fe9a89f2be 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -92,8 +92,6 @@ protected override void Update() // The input manager processes all input prior to us updating, so this is the perfect time // for us to remove the extra press blocking, before input is handled in the next frame pressHandledThisFrame = false; - - Size = BaseSize * Parent.RelativeChildSize; } protected override void UpdateStateTransforms(ArmedState state)