Remove DrawableHit's custom sizing logic

Turns out this was unnecessary and never actually being used.
This commit is contained in:
Dean Herbert 2020-04-23 12:17:48 +09:00
parent ca56e6c0d2
commit 58bf288595
1 changed files with 0 additions and 2 deletions

View File

@ -92,8 +92,6 @@ protected override void Update()
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateStateTransforms(ArmedState state)