mirror of https://github.com/ppy/osu
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
This commit is contained in:
parent
ca56e6c0d2
commit
58bf288595
|
@ -92,8 +92,6 @@ protected override void Update()
|
|||
// The input manager processes all input prior to us updating, so this is the perfect time
|
||||
// for us to remove the extra press blocking, before input is handled in the next frame
|
||||
pressHandledThisFrame = false;
|
||||
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
|
|
Loading…
Reference in New Issue