Simplify glowing icons in break overlay

This commit is contained in:
Andrei Zavatski 2024-03-31 01:30:08 +03:00
parent 54472e6452
commit 58a68e94af
2 changed files with 23 additions and 78 deletions

View File

@ -1,52 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public partial class BlurredIcon : BufferedContainer
public partial class BlurredIcon : GlowIcon
{
private readonly SpriteIcon icon;
public IconUsage Icon
{
set => icon.Icon = value;
get => icon.Icon;
}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 5;
ForceRedraw();
}
get => base.Size;
}
public BlurredIcon()
: base(cachedFrameBuffer: true)
{
RelativePositionAxes = Axes.X;
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
EffectBlending = BlendingParameters.Additive;
DrawOriginal = false;
}
}
}

View File

@ -3,64 +3,45 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public partial class GlowIcon : Container
public partial class GlowIcon : GlowingDrawable
{
private readonly SpriteIcon spriteIcon;
private readonly BlurredIcon blurredIcon;
public override Vector2 Size
{
get => base.Size;
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
}
public Vector2 BlurSigma
{
get => blurredIcon.BlurSigma;
set => blurredIcon.BlurSigma = value;
}
private SpriteIcon icon = null!;
public IconUsage Icon
{
get => spriteIcon.Icon;
set => spriteIcon.Icon = blurredIcon.Icon = value;
set => icon.Icon = value;
get => icon.Icon;
}
public new Vector2 Size
{
set => icon.Size = value;
get => icon.Size;
}
public GlowIcon()
{
RelativePositionAxes = Axes.X;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
blurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
blurredIcon.Colour = colours.Blue;
GlowColour = colours.BlueLighter;
}
protected override Drawable CreateDrawable() => icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
}