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https://github.com/ppy/osu
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Simplify glowing icons in break overlay
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parent
54472e6452
commit
58a68e94af
@ -1,52 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Play.Break
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{
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public partial class BlurredIcon : BufferedContainer
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public partial class BlurredIcon : GlowIcon
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{
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private readonly SpriteIcon icon;
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public IconUsage Icon
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{
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set => icon.Icon = value;
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get => icon.Icon;
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}
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public override Vector2 Size
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{
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set
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{
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icon.Size = value;
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base.Size = value + BlurSigma * 5;
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ForceRedraw();
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}
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get => base.Size;
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}
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public BlurredIcon()
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: base(cachedFrameBuffer: true)
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{
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RelativePositionAxes = Axes.X;
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Child = icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Shadow = false,
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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EffectBlending = BlendingParameters.Additive;
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DrawOriginal = false;
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}
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}
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}
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@ -3,64 +3,45 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Screens.Play.Break
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{
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public partial class GlowIcon : Container
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public partial class GlowIcon : GlowingDrawable
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{
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private readonly SpriteIcon spriteIcon;
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private readonly BlurredIcon blurredIcon;
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public override Vector2 Size
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{
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get => base.Size;
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set
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{
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blurredIcon.Size = spriteIcon.Size = value;
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blurredIcon.ForceRedraw();
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}
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}
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public Vector2 BlurSigma
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{
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get => blurredIcon.BlurSigma;
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set => blurredIcon.BlurSigma = value;
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}
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private SpriteIcon icon = null!;
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public IconUsage Icon
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{
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get => spriteIcon.Icon;
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set => spriteIcon.Icon = blurredIcon.Icon = value;
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set => icon.Icon = value;
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get => icon.Icon;
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}
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public new Vector2 Size
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{
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set => icon.Size = value;
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get => icon.Size;
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}
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public GlowIcon()
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{
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RelativePositionAxes = Axes.X;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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blurredIcon = new BlurredIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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spriteIcon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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blurredIcon.Colour = colours.Blue;
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GlowColour = colours.BlueLighter;
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}
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protected override Drawable CreateDrawable() => icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Shadow = false,
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};
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}
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}
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