mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Reapply taiko visibility hack at a higher level
This commit is contained in:
parent
d4788e39bb
commit
58a1c6e171
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -137,6 +138,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
OriginPosition = new Vector2(DrawHeight);
|
||||
Content.X = DrawHeight / 2;
|
||||
}
|
||||
|
||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||
|
||||
private void updateColour()
|
||||
|
Loading…
Reference in New Issue
Block a user