Simplify description logic for overlay tab items

This commit is contained in:
Salman Ahmed 2022-07-01 11:30:51 +03:00
parent 7f9ef6c23f
commit 5880b824d0

View File

@ -3,7 +3,6 @@
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -13,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -110,20 +108,7 @@ namespace osu.Game.Overlays
public OverlayHeaderTabItem(T value)
: base(value)
{
if (!(Value is Enum enumValue))
Text.Text = Value.ToString().ToLowerInvariant();
else
{
case LocalisableString localisableString:
Text.Text = localisableString.ToLower();
break;
// If localisable == non-localisable, then we must have a basic string, so .ToLowerInvariant() is used.
Text.Text = localisableDescription.Equals(nonLocalisableDescription)
? nonLocalisableDescription.ToLowerInvariant()
: localisableDescription;
}
Text.Text = value.GetLocalisableDescription().ToLower();
Text.Font = OsuFont.GetFont(size: 14);
Text.Margin = new MarginPadding { Vertical = 16.5f }; // 15px padding + 1.5px line-height difference compensation
Bar.Margin = new MarginPadding { Bottom = bar_height };