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Update with latest changes
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@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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// Penalty for notes so slow that alting is not necessary.
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private double speedPenalty(double noteLengthMS)
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{
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if (noteLengthMS < 80) return 1;
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// return Math.Max(0, 1.4 - 0.005 * noteLengthMS);
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if (noteLengthMS < 210) return Math.Max(0, 1.4 - 0.005 * noteLengthMS);
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty)
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{
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if (colorDifficulty <= 0) return 0.79 - 0.25;
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return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2;
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}
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@ -123,7 +124,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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for (int i = 2; i < beatmap.HitObjects.Count; i++)
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{
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taikoDifficultyHitObjects.Add(new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, rhythm));
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// Check for negative durations
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if (beatmap.HitObjects[i].StartTime > beatmap.HitObjects[i - 1].StartTime && beatmap.HitObjects[i - 1].StartTime > beatmap.HitObjects[i - 2].StartTime)
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taikoDifficultyHitObjects.Add(new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, rhythm));
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}
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new StaminaCheeseDetector().FindCheese(taikoDifficultyHitObjects);
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