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Merge pull request #25153 from peppy/store-speed-change-config
Persist the state of "show speed changes" between editor sessions
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commit
5833c20be5
@ -184,6 +184,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.EditorShowHitMarkers, true);
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SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
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SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
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SetDefault(OsuSetting.EditorShowSpeedChanges, false);
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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@ -407,5 +408,6 @@ namespace osu.Game.Configuration
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EditorLimitedDistanceSnap,
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ReplaySettingsOverlay,
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AutomaticallyDownloadMissingBeatmaps,
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EditorShowSpeedChanges
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -18,6 +19,7 @@ namespace osu.Game.Rulesets.Edit
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where TObject : HitObject
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{
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private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
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private Bindable<bool> configShowSpeedChanges = null!;
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protected ScrollingHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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if (DrawableRuleset is ISupportConstantAlgorithmToggle toggleRuleset)
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{
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@ -44,7 +46,16 @@ namespace osu.Game.Rulesets.Edit
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},
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});
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showSpeedChanges.BindValueChanged(state => toggleRuleset.ShowSpeedChanges.Value = state.NewValue == TernaryState.True, true);
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configShowSpeedChanges = config.GetBindable<bool>(OsuSetting.EditorShowSpeedChanges);
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configShowSpeedChanges.BindValueChanged(enabled => showSpeedChanges.Value = enabled.NewValue ? TernaryState.True : TernaryState.False, true);
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showSpeedChanges.BindValueChanged(state =>
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{
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bool enabled = state.NewValue == TernaryState.True;
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toggleRuleset.ShowSpeedChanges.Value = enabled;
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configShowSpeedChanges.Value = enabled;
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}, true);
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}
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}
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}
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