Merge remote-tracking branch 'origin/master' into replay-rewinding

This commit is contained in:
smoogipoo 2017-11-10 22:19:17 +09:00
commit 5816d25358
3 changed files with 25 additions and 14 deletions

View File

@ -119,7 +119,16 @@ namespace osu.Game.Screens.Menu
logo.FadeIn(100, Easing.OutQuint); logo.FadeIn(100, Easing.OutQuint);
if (resuming) if (resuming)
{
buttons.State = MenuState.TopLevel; buttons.State = MenuState.TopLevel;
const float length = 300;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
}
} }
protected override void LogoSuspending(OsuLogo logo) protected override void LogoSuspending(OsuLogo logo)
@ -148,7 +157,7 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(length, Easing.InSine); Content.FadeOut(length, Easing.InSine);
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine); Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
sideFlashes.FadeOut(length / 4, Easing.OutQuint); sideFlashes.FadeOut(64, Easing.OutQuint);
} }
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
@ -159,13 +168,6 @@ namespace osu.Game.Screens.Menu
//we may have consumed our preloaded instance, so let's make another. //we may have consumed our preloaded instance, so let's make another.
preloadSongSelect(); preloadSongSelect();
const float length = 300;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.FadeIn(length / 4, Easing.InQuint);
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)

View File

@ -17,6 +17,8 @@ using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -142,14 +144,21 @@ namespace osu.Game.Screens.Play
userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange(); userAudioOffset.TriggerChange();
Schedule(() => Task.Run(() =>
{ {
adjustableSourceClock.Reset(); adjustableSourceClock.Reset();
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>()) // this is temporary until we have blocking (async.Wait()) audio component methods.
mod.ApplyToClock(adjustableSourceClock); // then we can call ResetAsync().Wait() or the blocking version above.
while (adjustableSourceClock.IsRunning)
Thread.Sleep(1);
decoupledClock.ChangeSource(adjustableSourceClock); Schedule(() =>
{
decoupledClock.ChangeSource(adjustableSourceClock);
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(adjustableSourceClock);
});
}); });
Children = new Drawable[] Children = new Drawable[]

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@ -340,8 +340,8 @@ namespace osu.Game.Screens.Select
protected override void LogoExiting(OsuLogo logo) protected override void LogoExiting(OsuLogo logo)
{ {
base.LogoExiting(logo); base.LogoExiting(logo);
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint); logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
logo.FadeOut(logo_transition, Easing.OutQuint); logo.FadeOut(logo_transition / 2, Easing.Out);
} }
private void beatmap_ValueChanged(WorkingBeatmap beatmap) private void beatmap_ValueChanged(WorkingBeatmap beatmap)