mirror of
https://github.com/ppy/osu
synced 2024-12-16 03:45:46 +00:00
Merge remote-tracking branch 'origin/master' into replay-rewinding
This commit is contained in:
commit
5816d25358
@ -119,7 +119,16 @@ namespace osu.Game.Screens.Menu
|
|||||||
logo.FadeIn(100, Easing.OutQuint);
|
logo.FadeIn(100, Easing.OutQuint);
|
||||||
|
|
||||||
if (resuming)
|
if (resuming)
|
||||||
|
{
|
||||||
buttons.State = MenuState.TopLevel;
|
buttons.State = MenuState.TopLevel;
|
||||||
|
|
||||||
|
const float length = 300;
|
||||||
|
|
||||||
|
Content.FadeIn(length, Easing.OutQuint);
|
||||||
|
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||||
|
|
||||||
|
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LogoSuspending(OsuLogo logo)
|
protected override void LogoSuspending(OsuLogo logo)
|
||||||
@ -148,7 +157,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
Content.FadeOut(length, Easing.InSine);
|
Content.FadeOut(length, Easing.InSine);
|
||||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||||
|
|
||||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnResuming(Screen last)
|
protected override void OnResuming(Screen last)
|
||||||
@ -159,13 +168,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
//we may have consumed our preloaded instance, so let's make another.
|
//we may have consumed our preloaded instance, so let's make another.
|
||||||
preloadSongSelect();
|
preloadSongSelect();
|
||||||
|
|
||||||
const float length = 300;
|
|
||||||
|
|
||||||
Content.FadeIn(length, Easing.OutQuint);
|
|
||||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
|
||||||
|
|
||||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
|
@ -17,6 +17,8 @@ using osu.Game.Rulesets.UI;
|
|||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -142,14 +144,21 @@ namespace osu.Game.Screens.Play
|
|||||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||||
userAudioOffset.TriggerChange();
|
userAudioOffset.TriggerChange();
|
||||||
|
|
||||||
Schedule(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
adjustableSourceClock.Reset();
|
adjustableSourceClock.Reset();
|
||||||
|
|
||||||
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
|
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
||||||
mod.ApplyToClock(adjustableSourceClock);
|
// then we can call ResetAsync().Wait() or the blocking version above.
|
||||||
|
while (adjustableSourceClock.IsRunning)
|
||||||
|
Thread.Sleep(1);
|
||||||
|
|
||||||
decoupledClock.ChangeSource(adjustableSourceClock);
|
Schedule(() =>
|
||||||
|
{
|
||||||
|
decoupledClock.ChangeSource(adjustableSourceClock);
|
||||||
|
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
|
||||||
|
mod.ApplyToClock(adjustableSourceClock);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -340,8 +340,8 @@ namespace osu.Game.Screens.Select
|
|||||||
protected override void LogoExiting(OsuLogo logo)
|
protected override void LogoExiting(OsuLogo logo)
|
||||||
{
|
{
|
||||||
base.LogoExiting(logo);
|
base.LogoExiting(logo);
|
||||||
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint);
|
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
|
||||||
logo.FadeOut(logo_transition, Easing.OutQuint);
|
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||||
|
Loading…
Reference in New Issue
Block a user