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Filter out OS-generated files from archives
Add a filename ignore list to ZipArchiveReader to filter out superfluous OS-generated files from archives during the import process. In addition to decreasing the size of files imported this allows imports of some incorrectly-constructed archives. An example is the case of having a __MACOSX directory next to a single directory with the actual files - filtering out the former at ZipArchiveReader allows the fallback added in #6170 to work.
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@ -1,15 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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namespace osu.Game.IO.Archives
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{
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public sealed class ZipArchiveReader : ArchiveReader
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{
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/// <summary>
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/// List of substrings that indicate a file should be ignored during the import process
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/// (usually due to representing no useful data and being autogenerated by the OS).
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/// </summary>
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private static readonly string[] filename_ignore_list =
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{
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// Mac-specific
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"__MACOSX",
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".DS_Store",
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// Windows-specific
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"Thumbs.db"
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};
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private readonly Stream archiveStream;
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private readonly ZipArchive archive;
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@ -43,7 +58,9 @@ namespace osu.Game.IO.Archives
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archiveStream.Dispose();
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}
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public override IEnumerable<string> Filenames => archive.Entries.Select(e => e.Key).ToArray();
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private static bool canBeIgnored(IEntry entry) => filename_ignore_list.Any(ignoredName => entry.Key.IndexOf(ignoredName, StringComparison.InvariantCultureIgnoreCase) >= 0);
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public override IEnumerable<string> Filenames => archive.Entries.Where(e => !canBeIgnored(e)).Select(e => e.Key).ToArray();
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public override Stream GetUnderlyingStream() => archiveStream;
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}
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