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Don't update reply on add/remove (will be automatically handled by change handler events)
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@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
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drawableRuleset.Playfield.Add(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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updateReplay();
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}
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private void removeHitObject(HitObject hitObject)
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@ -79,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
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drawableRuleset.Playfield.Remove(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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updateReplay();
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}
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public override bool PropagatePositionalInputSubTree => false;
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