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https://github.com/ppy/osu
synced 2025-01-23 22:33:05 +00:00
Remove hitObject argument from OnApply and OnFree
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parent
5a393b153b
commit
57454bbb1c
@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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}
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protected override void OnApply(HitObject hitObject)
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protected override void OnApply()
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{
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base.OnApply(hitObject);
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base.OnApply();
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IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
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PositionBindable.BindTo(HitObject.PositionBindable);
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@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
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}
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protected override void OnFree(HitObject hitObject)
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protected override void OnFree()
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{
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base.OnFree(hitObject);
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base.OnFree();
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IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
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PositionBindable.UnbindFrom(HitObject.PositionBindable);
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@ -86,18 +86,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Tracking.BindValueChanged(updateSlidingSample);
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}
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protected override void OnApply(HitObject hitObject)
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protected override void OnApply()
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{
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base.OnApply(hitObject);
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base.OnApply();
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// Ensure that the version will change after the upcoming BindTo().
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pathVersion.Value = int.MaxValue;
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PathVersion.BindTo(HitObject.Path.Version);
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}
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protected override void OnFree(HitObject hitObject)
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protected override void OnFree()
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{
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base.OnFree(hitObject);
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base.OnFree();
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PathVersion.UnbindFrom(HitObject.Path.Version);
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}
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@ -36,9 +36,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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pathVersion.BindValueChanged(_ => updatePosition());
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}
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protected override void OnFree(HitObject hitObject)
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protected override void OnFree()
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{
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base.OnFree(hitObject);
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base.OnFree();
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pathVersion.UnbindFrom(drawableSlider.PathVersion);
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}
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@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected override void OnApply(HitObject hitObject)
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protected override void OnApply()
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{
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base.OnApply(hitObject);
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base.OnApply();
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Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
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}
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@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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HitObject.DefaultsApplied += onDefaultsApplied;
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OnApply(hitObject);
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OnApply();
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HitObjectApplied?.Invoke(this);
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// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
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@ -315,7 +315,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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HitObject.DefaultsApplied -= onDefaultsApplied;
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OnFree(HitObject);
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OnFree();
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HitObject = null;
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Result = null;
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@ -340,16 +340,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> being applied.</param>
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protected virtual void OnApply(HitObject hitObject)
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protected virtual void OnApply()
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{
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}
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/// <summary>
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/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The currently-applied <see cref="HitObject"/>.</param>
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protected virtual void OnFree(HitObject hitObject)
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protected virtual void OnFree()
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{
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}
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