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https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge branch 'master' into taiko-visual-update
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commit
56fc15ca9b
@ -44,6 +44,11 @@ namespace osu.Game.Graphics.Backgrounds
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/// </summary>
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public bool HideAlphaDiscrepancies = true;
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/// <summary>
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/// The relative velocity of the triangles. Default is 1.
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/// </summary>
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public float Velocity = 1;
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public float TriangleScale
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{
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get { return triangleScale; }
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@ -78,7 +83,7 @@ namespace osu.Game.Graphics.Backgrounds
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foreach (var t in Children)
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{
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t.Alpha = adjustedAlpha;
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t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
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t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale * Velocity);
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if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
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t.Expire();
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}
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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@ -38,6 +39,8 @@ namespace osu.Game.Screens.Menu
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private readonly Container colourAndTriangles;
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private readonly Triangles triangles;
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public Action Action;
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public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
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@ -149,7 +152,7 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both,
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Colour = OsuPink,
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},
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new Triangles
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triangles = new Triangles
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{
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TriangleScale = 4,
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ColourLight = OsuColour.FromHex(@"ff7db7"),
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@ -260,8 +263,16 @@ namespace osu.Game.Screens.Menu
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{
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base.Update();
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const float scale_adjust_cutoff = 0.4f;
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const float velocity_adjust_cutoff = 0.98f;
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var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value?.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
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logoAmplitudeContainer.ScaleTo(1 - maxAmplitude * 0.04f, 50, EasingTypes.OutQuint);
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logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
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if (maxAmplitude > velocity_adjust_cutoff)
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triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
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else
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triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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