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https://github.com/ppy/osu
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Merge pull request #11515 from frenzibyte/multiplayer-beatmap-tracker
Add beatmap availability tracker component for multiplayer and playlists
This commit is contained in:
commit
56f9dae4f6
@ -0,0 +1,188 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Online
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{
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[HeadlessTest]
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public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
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{
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private RulesetStore rulesets;
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private TestBeatmapManager beatmaps;
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private string testBeatmapFile;
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private BeatmapInfo testBeatmapInfo;
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private BeatmapSetInfo testBeatmapSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private OnlinePlayBeatmapAvailablilityTracker availablilityTracker;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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beatmaps.AllowImport = new TaskCompletionSource<bool>();
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testBeatmapFile = TestResources.GetTestBeatmapForImport();
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testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
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testBeatmapSet = testBeatmapInfo.BeatmapSet;
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var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID);
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if (existing != null)
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beatmaps.Delete(existing);
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selectedItem.Value = new PlaylistItem
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{
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Beatmap = { Value = testBeatmapInfo },
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Ruleset = { Value = testBeatmapInfo.Ruleset },
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};
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Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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};
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});
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[Test]
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public void TestBeatmapDownloadingFlow()
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{
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AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
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addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
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AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
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addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
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AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
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addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true);
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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}
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[Test]
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public void TestTrackerRespectsSoftDeleting()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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}
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[Test]
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public void TestTrackerRespectsChecksum()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import altered beatmap", () =>
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{
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beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
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});
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addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
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}
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private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
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{
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AddAssert(description, () => availablilityTracker.Availability.Value.Equals(expected.Invoke()));
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}
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private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
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{
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BeatmapInfo info;
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using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
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using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var reader = new LineBufferedReader(stream))
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{
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var decoder = Decoder.GetDecoder<Beatmap>(reader);
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var beatmap = decoder.Decode(reader);
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info = beatmap.BeatmapInfo;
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info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
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info.BeatmapSet.Metadata = info.Metadata;
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info.MD5Hash = stream.ComputeMD5Hash();
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info.Hash = stream.ComputeSHA2Hash();
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}
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return info;
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}
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private class TestBeatmapManager : BeatmapManager
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{
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public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
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public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
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{
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}
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public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
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{
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await AllowImport.Task;
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return await (CurrentImportTask = base.Import(item, archive, cancellationToken));
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}
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}
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private class TestDownloadRequest : ArchiveDownloadRequest<BeatmapSetInfo>
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{
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public new void SetProgress(float progress) => base.SetProgress(progress);
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public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
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public TestDownloadRequest(BeatmapSetInfo model)
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: base(model)
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{
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}
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protected override string Target => null;
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}
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}
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}
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@ -308,7 +308,7 @@ namespace osu.Game.Database
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/// <param name="item">The model to be imported.</param>
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/// <param name="archive">An optional archive to use for model population.</param>
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/// <param name="cancellationToken">An optional cancellation token.</param>
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public async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
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public virtual async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using osu.Framework.IO.Network;
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@ -28,13 +29,19 @@ namespace osu.Game.Online.API
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private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total));
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protected APIDownloadRequest()
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protected void TriggerSuccess(string filename)
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{
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base.Success += onSuccess;
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if (this.filename != null)
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throw new InvalidOperationException("Attempted to trigger success more than once");
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this.filename = filename;
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TriggerSuccess();
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}
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private void onSuccess()
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internal override void TriggerSuccess()
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{
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base.TriggerSuccess();
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Success?.Invoke(filename);
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Online.API
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{
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public readonly TModel Model;
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public float Progress;
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public float Progress { get; private set; }
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public event Action<float> DownloadProgressed;
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@ -18,7 +18,13 @@ namespace osu.Game.Online.API
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{
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Model = model;
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Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
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Progressed += (current, total) => SetProgress((float)current / total);
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}
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protected void SetProgress(float progress)
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{
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Progress = progress;
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DownloadProgressed?.Invoke(progress);
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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@ -20,7 +21,7 @@ namespace osu.Game.Online
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protected readonly Bindable<TModel> Model = new Bindable<TModel>();
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[Resolved(CanBeNull = true)]
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private TModelManager manager { get; set; }
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protected TModelManager Manager { get; private set; }
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/// <summary>
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/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
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@ -46,25 +47,41 @@ namespace osu.Game.Online
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{
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if (modelInfo.NewValue == null)
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attachDownload(null);
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else if (manager?.IsAvailableLocally(modelInfo.NewValue) == true)
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else if (IsModelAvailableLocally())
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State.Value = DownloadState.LocallyAvailable;
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else
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attachDownload(manager?.GetExistingDownload(modelInfo.NewValue));
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attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
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}, true);
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if (manager == null)
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if (Manager == null)
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return;
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managerDownloadBegan = manager.DownloadBegan.GetBoundCopy();
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managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
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managerDownloadBegan.BindValueChanged(downloadBegan);
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managerDownloadFailed = manager.DownloadFailed.GetBoundCopy();
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managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
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managerDownloadFailed.BindValueChanged(downloadFailed);
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managedUpdated = manager.ItemUpdated.GetBoundCopy();
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managedUpdated = Manager.ItemUpdated.GetBoundCopy();
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managedUpdated.BindValueChanged(itemUpdated);
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managerRemoved = manager.ItemRemoved.GetBoundCopy();
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managerRemoved = Manager.ItemRemoved.GetBoundCopy();
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managerRemoved.BindValueChanged(itemRemoved);
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}
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/// <summary>
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/// Checks that a database model matches the one expected to be downloaded.
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/// </summary>
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/// <example>
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/// For online play, this could be used to check that the databased model matches the online beatmap.
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/// </example>
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/// <param name="databasedModel">The model in database.</param>
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protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
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/// <summary>
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/// Whether the given model is available in the database.
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/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
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/// but can be overriden to add additional checks for verifying the model in database.
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/// </summary>
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protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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@ -134,23 +151,35 @@ namespace osu.Game.Online
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private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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setDownloadStateFromManager(item, DownloadState.LocallyAvailable);
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{
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Schedule(() =>
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{
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if (!item.Equals(Model.Value))
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return;
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if (!VerifyDatabasedModel(item))
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{
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State.Value = DownloadState.NotDownloaded;
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return;
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}
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State.Value = DownloadState.LocallyAvailable;
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});
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}
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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setDownloadStateFromManager(item, DownloadState.NotDownloaded);
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{
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Schedule(() =>
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{
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if (item.Equals(Model.Value))
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State.Value = DownloadState.NotDownloaded;
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});
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}
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}
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private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
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{
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if (!s.Equals(Model.Value))
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return;
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State.Value = state;
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});
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#region Disposal
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protected override void Dispose(bool isDisposing)
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@ -23,17 +23,17 @@ namespace osu.Game.Online.Rooms
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/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
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/// </summary>
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[Key(1)]
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public readonly double? DownloadProgress;
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public readonly float? DownloadProgress;
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[JsonConstructor]
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public BeatmapAvailability(DownloadState state, double? downloadProgress = null)
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public BeatmapAvailability(DownloadState state, float? downloadProgress = null)
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{
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State = state;
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DownloadProgress = downloadProgress;
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}
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public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
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public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
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public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
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|
@ -0,0 +1,92 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using System;
|
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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namespace osu.Game.Online.Rooms
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{
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/// <summary>
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/// Represent a checksum-verifying beatmap availability tracker usable for online play screens.
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///
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/// This differs from a regular download tracking composite as this accounts for the
|
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/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
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/// </summary>
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public class OnlinePlayBeatmapAvailablilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
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{
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public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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/// <summary>
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/// The availability state of the currently selected playlist item.
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/// </summary>
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public IBindable<BeatmapAvailability> Availability => availability;
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private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>();
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public OnlinePlayBeatmapAvailablilityTracker()
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{
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State.BindValueChanged(_ => updateAvailability());
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Progress.BindValueChanged(_ => updateAvailability(), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true);
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}
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protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
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{
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int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
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string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
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var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
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if (matchingBeatmap == null)
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{
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Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
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return false;
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}
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return true;
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}
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protected override bool IsModelAvailableLocally()
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{
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int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
|
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string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
|
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|
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var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
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return beatmap?.BeatmapSet.DeletePending == false;
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}
|
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|
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private void updateAvailability()
|
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{
|
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switch (State.Value)
|
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{
|
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case DownloadState.NotDownloaded:
|
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availability.Value = BeatmapAvailability.NotDownloaded();
|
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break;
|
||||
|
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case DownloadState.Downloading:
|
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availability.Value = BeatmapAvailability.Downloading((float)Progress.Value);
|
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break;
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case DownloadState.Importing:
|
||||
availability.Value = BeatmapAvailability.Importing();
|
||||
break;
|
||||
|
||||
case DownloadState.LocallyAvailable:
|
||||
availability.Value = BeatmapAvailability.LocallyAvailable();
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(State));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -40,9 +40,22 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
|
||||
|
||||
[Cached]
|
||||
protected OnlinePlayBeatmapAvailablilityTracker BeatmapAvailablilityTracker { get; }
|
||||
|
||||
protected RoomSubScreen()
|
||||
{
|
||||
BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
|
||||
{
|
||||
SelectedItem = { BindTarget = SelectedItem },
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
AddInternal(BeatmapAvailablilityTracker);
|
||||
|
||||
sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user