Merge pull request #7596 from peppy/fix-main-menu-input-regression

Fix regressed input handling order
This commit is contained in:
Dean Herbert 2020-01-24 17:32:55 +09:00 committed by GitHub
commit 56f74e6123
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@ -78,7 +78,21 @@ namespace osu.Game.Screens.Menu
holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay); holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed); loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
AddRangeInternal(new Drawable[] if (host.CanExit)
{
AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
{
Action = () =>
{
if (holdDelay.Value > 0)
confirmAndExit();
else
this.Exit();
}
});
}
AddRangeInternal(new[]
{ {
buttonsContainer = new ParallaxContainer buttonsContainer = new ParallaxContainer
{ {
@ -101,23 +115,10 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 15, Top = 5 } Margin = new MarginPadding { Right = 15, Top = 5 }
} },
exitConfirmOverlay.CreateProxy()
}); });
if (host.CanExit)
{
AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
{
Action = () =>
{
if (holdDelay.Value > 0)
confirmAndExit();
else
this.Exit();
}
});
}
buttons.StateChanged += state => buttons.StateChanged += state =>
{ {
switch (state) switch (state)