From 56dbd94d167d76ca82ba64afa5ae1859880ce4d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 27 Jul 2019 19:46:46 +0900 Subject: [PATCH] Adjust tournament map pool layout to allow for larger pools --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 46d4cfa98c..d32c0d6156 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -47,8 +47,8 @@ public MapPoolScreen() mapFlows = new FillFlowContainer> { Y = 100, - Spacing = new Vector2(10, 20), - Padding = new MarginPadding(50), + Spacing = new Vector2(10, 10), + Padding = new MarginPadding(25), Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.Both, }, @@ -218,7 +218,7 @@ private void matchChanged(ValueChangedEvent match) { mapFlows.Add(currentFlow = new FillFlowContainer { - Spacing = new Vector2(10, 20), + Spacing = new Vector2(10, 5), Direction = FillDirection.Full, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y