mirror of https://github.com/ppy/osu
Add automated test coverage of simple scenarios for `RangeSlider`
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@ -5,6 +5,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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@ -30,10 +31,12 @@ public partial class TestSceneRangeSlider : OsuTestScene
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Precision = 0.1f
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};
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[Test]
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public void TestBasic()
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private RangeSlider rangeSlider = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create Control", () => Child = new RangeSlider
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AddStep("create control", () => Child = rangeSlider = new RangeSlider
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{
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Width = 200,
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Anchor = Anchor.Centre,
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@ -47,15 +50,30 @@ public void TestBasic()
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DefaultStringUpperBound = "End",
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MinRange = 10
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});
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AddStep("Test Range", () =>
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}
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[Test]
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public void TestAdjustRange()
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{
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AddAssert("Initial lower bound is correct", () => rangeSlider.LowerBound.Value, () => Is.EqualTo(0).Within(0.1f));
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AddAssert("Initial upper bound is correct", () => rangeSlider.UpperBound.Value, () => Is.EqualTo(100).Within(0.1f));
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AddStep("Adjust range", () =>
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{
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customStart.Value = 50;
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customEnd.Value = 75;
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});
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AddAssert("Adjusted lower bound is correct", () => rangeSlider.LowerBound.Value, () => Is.EqualTo(50).Within(0.1f));
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AddAssert("Adjusted upper bound is correct", () => rangeSlider.UpperBound.Value, () => Is.EqualTo(75).Within(0.1f));
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AddStep("Test nub pushing", () =>
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{
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customStart.Value = 90;
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});
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AddAssert("Pushed lower bound is correct", () => rangeSlider.LowerBound.Value, () => Is.EqualTo(90).Within(0.1f));
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AddAssert("Pushed upper bound is correct", () => rangeSlider.UpperBound.Value, () => Is.EqualTo(100).Within(0.1f));
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}
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}
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}
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@ -22,6 +22,7 @@ public partial class RangeSlider : CompositeDrawable
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/// </summary>
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public Bindable<double> LowerBound
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{
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get => lowerBound.Current;
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set => lowerBound.Current = value;
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}
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@ -30,6 +31,7 @@ public Bindable<double> LowerBound
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/// </summary>
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public Bindable<double> UpperBound
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{
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get => upperBound.Current;
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set => upperBound.Current = value;
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}
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