change back to queuing

This commit is contained in:
pi1024e 2019-08-30 13:48:45 -04:00
parent 1b4ae5a4a4
commit 5695bb670e
2 changed files with 2 additions and 2 deletions

View File

@ -165,7 +165,7 @@ private void run()
}
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queuing up many web requests
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// before actually going online.
while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);

View File

@ -229,7 +229,7 @@ public OsuLogo()
}
/// <summary>
/// Schedule a new external animation. Handled queuing and finishing previous animations in a sane way.
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>