mirror of https://github.com/ppy/osu
change back to queuing
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@ -165,7 +165,7 @@ private void run()
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}
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// Without this, we will end up circulating this Connecting loop multiple times and queuing up many web requests
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// before actually going online.
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while (State > APIState.Offline && State < APIState.Online)
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Thread.Sleep(500);
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@ -229,7 +229,7 @@ public OsuLogo()
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}
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/// <summary>
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/// Schedule a new external animation. Handled queuing and finishing previous animations in a sane way.
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/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
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/// </summary>
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/// <param name="action">The animation to be performed</param>
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/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
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