mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Improve feel of animation
This commit is contained in:
parent
d0aa30680f
commit
55d921ef85
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void testSingle(float circleSize, bool auto = false)
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0.6f,
|
||||
Alpha = 1f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Background.AccentColour = normalColour;
|
||||
|
||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||
completeColour = colours.YellowLight;
|
||||
|
||||
Disc.AccentColour = fillColour;
|
||||
circle.Colour = colours.BlueDark;
|
||||
@ -152,8 +152,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Disc.FadeAccent(completeColour, duration);
|
||||
|
||||
Background.FadeAccent(completeColour, duration);
|
||||
Background.FadeOut(duration);
|
||||
Background.FadeAccent(completeColour.Darken(1), duration);
|
||||
|
||||
circle.FadeColour(completeColour, duration);
|
||||
glow.FadeColour(completeColour, duration);
|
||||
@ -204,14 +203,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
|
||||
circleContainer.ScaleTo(0);
|
||||
mainContainer.ScaleTo(0);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(0)
|
||||
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, 500, Easing.OutQuint);
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
||||
{
|
||||
float phaseOneScale = Spinner.Scale * 0.8f;
|
||||
|
||||
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 2f, Easing.OutQuint);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt / 2, Easing.OutElasticHalf)
|
||||
.RotateTo(25, HitObject.TimePreempt + Spinner.Duration);
|
||||
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
||||
{
|
||||
circleContainer.ScaleTo(Spinner.Scale * 1.4f, 400, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
protected Box Disc;
|
||||
private readonly Box disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => Disc.Colour;
|
||||
get => disc.Colour;
|
||||
set
|
||||
{
|
||||
Disc.Colour = value;
|
||||
disc.Colour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -20,24 +20,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const float count = 18;
|
||||
const float count = 8;
|
||||
|
||||
for (float i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
Alpha = 0.2f,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Radius = 20,
|
||||
Colour = Color4.Gray.Opacity(0.2f),
|
||||
},
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Size = new Vector2(60, 10),
|
||||
Size = new Vector2(65, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
|
||||
|
Loading…
Reference in New Issue
Block a user