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Apply NRT to TestSceneSliderInput
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -33,7 +31,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private const double time_during_slide_4 = 3800;
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private const double time_slider_end = 4000;
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private List<JudgementResult> judgementResults;
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private const float slider_path_length = 25;
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private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
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[Test]
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public void TestPressBothKeysSimultaneouslyAndReleaseOne()
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@ -333,10 +335,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
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private ScoreAccessibleReplayPlayer currentPlayer;
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private const float slider_path_length = 25;
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private void performTest(List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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@ -375,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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judgementResults.Clear();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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