Add failing coverage for saving difficulty params from editor

This commit is contained in:
Bartłomiej Dach 2021-10-09 16:12:08 +02:00 committed by Dean Herbert
parent 8291d74b68
commit 55bd7d2512

View File

@ -32,6 +32,8 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for editor load", () => editor != null);
AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
@ -57,6 +59,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("Wait for editor load", () => editor != null);
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
}
}
}