Add failing coverage for saving difficulty params from editor

This commit is contained in:
Bartłomiej Dach 2021-10-09 16:12:08 +02:00 committed by Dean Herbert
parent 8291d74b68
commit 55bd7d2512
1 changed files with 3 additions and 0 deletions

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@ -32,6 +32,8 @@ public void TestNewBeatmapSaveThenLoad()
AddUntilStep("wait for editor load", () => editor != null); AddUntilStep("wait for editor load", () => editor != null);
AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("Enter compose mode", () => InputManager.Key(Key.F1)); AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
@ -57,6 +59,7 @@ public void TestNewBeatmapSaveThenLoad()
AddUntilStep("Wait for editor load", () => editor != null); AddUntilStep("Wait for editor load", () => editor != null);
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1); AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
} }
} }
} }