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https://github.com/ppy/osu
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Merge pull request #21240 from peppy/hit-error-meter-pooling
Apply pooling support to hit error metres
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commit
55765c80c6
@ -163,10 +163,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddUntilStep("ensure max circles not exceeded", () =>
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{
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return this.ChildrenOfType<ColourHitErrorMeter>()
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.All(m => m.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count() <= max_displayed_judgements);
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});
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this.ChildrenOfType<ColourHitErrorMeter>().First().ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count(), () => Is.LessThanOrEqualTo(max_displayed_judgements));
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AddStep("show displays", () =>
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -11,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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@ -23,10 +22,9 @@ using osuTK;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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[Cached]
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public class BarHitErrorMeter : HitErrorMeter
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{
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private const int judgement_line_width = 14;
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[SettingSource("Judgement line thickness", "How thick the individual lines should be.")]
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public BindableNumber<float> JudgementLineThickness { get; } = new BindableNumber<float>(4)
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{
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@ -44,28 +42,33 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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[SettingSource("Label style", "How to show early/late extremities")]
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public Bindable<LabelStyles> LabelStyle { get; } = new Bindable<LabelStyles>(LabelStyles.Icons);
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private SpriteIcon arrow;
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private UprightAspectMaintainingContainer labelEarly;
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private UprightAspectMaintainingContainer labelLate;
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private const int judgement_line_width = 14;
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private Container colourBarsEarly;
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private Container colourBarsLate;
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private const int max_concurrent_judgements = 50;
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private Container judgementsContainer;
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private const int centre_marker_size = 8;
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private double maxHitWindow;
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private double floatingAverage;
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private Container colourBars;
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private Container arrowContainer;
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private (HitResult result, double length)[] hitWindows;
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private readonly DrawablePool<JudgementLine> judgementLinePool = new DrawablePool<JudgementLine>(50);
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private const int max_concurrent_judgements = 50;
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private SpriteIcon arrow = null!;
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private UprightAspectMaintainingContainer labelEarly = null!;
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private UprightAspectMaintainingContainer labelLate = null!;
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private Drawable[] centreMarkerDrawables;
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private Container colourBarsEarly = null!;
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private Container colourBarsLate = null!;
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private const int centre_marker_size = 8;
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private Container judgementsContainer = null!;
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private Container colourBars = null!;
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private Container arrowContainer = null!;
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private (HitResult result, double length)[] hitWindows = null!;
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private Drawable[]? centreMarkerDrawables;
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public BarHitErrorMeter()
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{
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@ -88,6 +91,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Margin = new MarginPadding(2),
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Children = new Drawable[]
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{
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judgementLinePool,
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colourBars = new Container
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{
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Name = "colour axis",
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@ -403,11 +407,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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judgementsContainer.Add(new JudgementLine
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judgementLinePool.Get(drawableJudgement =>
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{
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JudgementLineThickness = { BindTarget = JudgementLineThickness },
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Y = getRelativeJudgementPosition(judgement.TimeOffset),
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Colour = GetColourForHitResult(judgement.Type),
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drawableJudgement.Y = getRelativeJudgementPosition(judgement.TimeOffset);
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drawableJudgement.Colour = GetColourForHitResult(judgement.Type);
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judgementsContainer.Add(drawableJudgement);
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});
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arrow.MoveToY(
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@ -417,10 +422,13 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
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internal class JudgementLine : CompositeDrawable
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internal class JudgementLine : PoolableDrawable
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{
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public readonly BindableNumber<float> JudgementLineThickness = new BindableFloat();
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[Resolved]
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private BarHitErrorMeter barHitErrorMeter { get; set; } = null!;
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public JudgementLine()
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{
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RelativeSizeAxes = Axes.X;
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@ -439,16 +447,22 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementLineThickness.BindTo(barHitErrorMeter.JudgementLineThickness);
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JudgementLineThickness.BindValueChanged(thickness => Height = thickness.NewValue, true);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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const int judgement_fade_in_duration = 100;
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const int judgement_fade_out_duration = 5000;
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base.LoadComplete();
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Alpha = 0;
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Width = 0;
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JudgementLineThickness.BindValueChanged(thickness => Height = thickness.NewValue, true);
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this
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.FadeTo(0.6f, judgement_fade_in_duration, Easing.OutQuint)
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.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
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@ -3,9 +3,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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@ -15,6 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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[Cached]
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public class ColourHitErrorMeter : HitErrorMeter
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{
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private const int animation_duration = 200;
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@ -82,7 +85,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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base.LoadComplete();
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JudgementCount.BindValueChanged(count =>
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JudgementCount.BindValueChanged(_ =>
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{
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removeExtraJudgements();
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updateMetrics();
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@ -91,14 +94,17 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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JudgementSpacing.BindValueChanged(_ => updateMetrics(), true);
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}
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private readonly DrawablePool<HitErrorShape> judgementLinePool = new DrawablePool<HitErrorShape>(50);
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public void Push(Color4 colour)
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{
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Add(new HitErrorShape(colour, drawable_judgement_size)
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judgementLinePool.Get(shape =>
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{
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Shape = { BindTarget = JudgementShape },
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});
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shape.Colour = colour;
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Add(shape);
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removeExtraJudgements();
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removeExtraJudgements();
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});
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}
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private void removeExtraJudgements()
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@ -116,32 +122,32 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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public class HitErrorShape : Container
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public class HitErrorShape : PoolableDrawable
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{
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public bool IsRemoved { get; private set; }
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public readonly Bindable<ShapeStyle> Shape = new Bindable<ShapeStyle>();
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private readonly Color4 colour;
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[Resolved]
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private ColourHitErrorMeter hitErrorMeter { get; set; } = null!;
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private Container content = null!;
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public HitErrorShape(Color4 colour, int size)
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public HitErrorShape()
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{
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this.colour = colour;
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Size = new Vector2(size);
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Size = new Vector2(drawable_judgement_size);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Child = content = new Container
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour
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};
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Shape.BindTo(hitErrorMeter.JudgementShape);
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Shape.BindValueChanged(shape =>
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{
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switch (shape.NewValue)
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@ -155,17 +161,32 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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break;
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}
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}, true);
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}
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content.FadeInFromZero(animation_duration, Easing.OutQuint);
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content.MoveToY(-DrawSize.Y);
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content.MoveToY(0, animation_duration, Easing.OutQuint);
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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this.FadeInFromZero(animation_duration, Easing.OutQuint)
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// On pool re-use, start flow animation from (0,0).
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.MoveTo(Vector2.Zero);
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content.MoveToY(-DrawSize.Y)
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.MoveToY(0, animation_duration, Easing.OutQuint);
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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IsRemoved = false;
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}
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public void Remove()
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{
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IsRemoved = true;
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this.FadeOut(animation_duration, Easing.OutQuint).Expire();
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this.FadeOut(animation_duration, Easing.OutQuint)
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.Expire();
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}
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}
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