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Buff DT
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@ -40,7 +40,7 @@ protected override double StrainValueOf(DifficultyHitObject current)
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float distanceMoved = playerPosition - lastPlayerPosition.Value;
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double weightedStrainTime = catchCurrent.StrainTime + 18;
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double weightedStrainTime = catchCurrent.StrainTime + 10 + (8 / catchCurrent.ClockRate);
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double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
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double sqrtStrain = Math.Sqrt(weightedStrainTime);
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