mirror of
https://github.com/ppy/osu
synced 2025-02-01 10:51:53 +00:00
Pass ruleset to callback to prevent ruleset desync
This commit is contained in:
parent
bfcca38200
commit
5514a53df1
@ -174,16 +174,16 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
|
||||
userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
|
||||
userReq.Success += userLoadComplete;
|
||||
userReq.Success += u => userLoadComplete(u, ruleset);
|
||||
API.Queue(userReq);
|
||||
loadingLayer.Show();
|
||||
}
|
||||
|
||||
private void userLoadComplete(APIUser loadedUser)
|
||||
private void userLoadComplete(APIUser loadedUser, IRulesetInfo? userRuleset)
|
||||
{
|
||||
Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
|
||||
|
||||
var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
|
||||
var actualRuleset = rulesets.GetRuleset(userRuleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
|
||||
|
||||
var userProfile = new UserProfileData(loadedUser, actualRuleset);
|
||||
Header.User.Value = userProfile;
|
||||
|
Loading…
Reference in New Issue
Block a user