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reciprocate mod incompatibility
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Automation;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
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public bool PerformFail() => false;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) };
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private float theta;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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public override string Description => "They just won't stay still...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) };
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private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
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private const int wiggle_strength = 10; // Higher = stronger wiggles
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