mirror of https://github.com/ppy/osu
Convert top level skin editor layout to use grid container
Fix `SkinEditor`'s initial target not being a `Screen`
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4525ed645c
commit
54e351efe9
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@ -17,7 +17,6 @@
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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@ -51,7 +50,7 @@ public class SkinEditor : VisibilityContainer
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private Container content;
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private EditorToolboxGroup settingsToolbox;
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private EditorSidebarSection settingsToolbox;
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public SkinEditor()
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{
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@ -72,7 +71,19 @@ private void load()
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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@ -112,12 +123,16 @@ private void load()
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},
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},
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},
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},
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new Drawable[]
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{
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new SkinEditorSceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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Y = menu_height,
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},
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -143,6 +158,7 @@ private void load()
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},
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content = new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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},
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new EditorSidebar
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@ -159,6 +175,8 @@ private void load()
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}
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}
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}
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},
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}
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}
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};
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}
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@ -191,17 +209,9 @@ public void UpdateTargetScreen(Drawable targetScreen)
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SelectedComponents.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer()
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{
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content.Children = new Drawable[]
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{
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new SkinBlueprintContainer(targetScreen)
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{
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Margin = new MarginPadding { Top = 100 },
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}
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};
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}
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void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen);
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}
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private void skinChanged()
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