diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 00f9bf3432..859cefe3a9 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -44,6 +44,20 @@ namespace osu.Game.Tests.Visual.Navigation exitViaEscapeAndConfirm(); } + /// + /// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding + /// but should be handled *after* song select). + /// + [Test] + public void TestOpenModSelectOverlayUsingAction() + { + TestSongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestSongSelect()); + AddStep("Show mods overlay", () => InputManager.Key(Key.F1)); + AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); + } + [Test] public void TestRetryCountIncrements() {