mirror of https://github.com/ppy/osu
Remove useless `ClearTransforms`
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
This commit is contained in:
parent
610cdaea98
commit
5418e895ae
|
@ -148,8 +148,6 @@ private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedSta
|
||||||
{
|
{
|
||||||
const double legacy_fade_duration = 240;
|
const double legacy_fade_duration = 240;
|
||||||
|
|
||||||
ClearTransforms(true);
|
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
|
|
Loading…
Reference in New Issue