mirror of https://github.com/ppy/osu
Remove useless `ClearTransforms`
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
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@ -148,8 +148,6 @@ private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedSta
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{
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const double legacy_fade_duration = 240;
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ClearTransforms(true);
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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switch (state)
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