Merge pull request #30402 from peppy/import-paused-visibility

Update notification text when import is paused due to gameplay
This commit is contained in:
Dan Balasescu 2024-11-20 16:00:13 +09:00 committed by GitHub
commit 53f0befc05
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3 changed files with 97 additions and 77 deletions

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@ -40,15 +40,13 @@ namespace osu.Game.Tests.Visual.Online
AddStep("import score", () =>
{
using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
{
var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr");
var importTask = new ImportTask(resourceStream, "replay.osr");
Game.ScoreManager.Import(new[] { importTask });
}
});
AddUntilStep("Replay missing notification show", () => Game.Notifications.ChildrenOfType<MissingBeatmapNotification>().Any());
AddUntilStep("Replay missing notification shown", () => Game.Notifications.ChildrenOfType<MissingBeatmapNotification>().Any());
}
[Test]
@ -58,15 +56,13 @@ namespace osu.Game.Tests.Visual.Online
AddStep("import score", () =>
{
using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
{
var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr");
var importTask = new ImportTask(resourceStream, "replay.osr");
Game.ScoreManager.Import(new[] { importTask });
}
});
AddUntilStep("Replay missing notification not show", () => !Game.Notifications.ChildrenOfType<MissingBeatmapNotification>().Any());
AddUntilStep("Replay missing notification not shown", () => !Game.Notifications.ChildrenOfType<MissingBeatmapNotification>().Any());
}
private void setupBeatmapResponse(APIBeatmap b)

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@ -68,18 +68,23 @@ namespace osu.Game.Database
{
Task.Factory.StartNew(async () =>
{
bool importSuccessful;
bool importSuccessful = false;
try
{
if (originalModel != null)
importSuccessful = (await importer.ImportAsUpdate(notification, new ImportTask(filename), originalModel).ConfigureAwait(false)) != null;
else
importSuccessful = (await importer.Import(notification, new[] { new ImportTask(filename) }).ConfigureAwait(false)).Any();
}
finally
{
// for now a failed import will be marked as a failed download for simplicity.
if (!importSuccessful)
DownloadFailed?.Invoke(request);
CurrentDownloads.Remove(request);
}
}, TaskCreationOptions.LongRunning);
};

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@ -105,7 +105,6 @@ namespace osu.Game.Database
}
notification.Progress = 0;
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
int current = 0;
@ -113,14 +112,22 @@ namespace osu.Game.Database
parameters.Batch |= tasks.Length >= minimum_items_considered_batch_import;
await Task.WhenAll(tasks.Select(async task =>
{
if (notification.CancellationToken.IsCancellationRequested)
return;
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
notification.State = ProgressNotificationState.Active;
await pauseIfNecessaryAsync(parameters, notification, notification.CancellationToken).ConfigureAwait(false);
try
{
var model = await Import(task, parameters, notification.CancellationToken).ConfigureAwait(false);
await Parallel.ForEachAsync(tasks, notification.CancellationToken, async (task, cancellation) =>
{
cancellation.ThrowIfCancellationRequested();
try
{
await pauseIfNecessaryAsync(parameters, notification, cancellation).ConfigureAwait(false);
var model = await Import(task, parameters, cancellation).ConfigureAwait(false);
lock (imported)
{
@ -134,24 +141,28 @@ namespace osu.Game.Database
}
catch (OperationCanceledException)
{
throw;
}
catch (Exception e)
{
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
}
})).ConfigureAwait(false);
}).ConfigureAwait(false);
}
finally
{
if (imported.Count == 0)
{
if (notification.CancellationToken.IsCancellationRequested)
{
notification.State = ProgressNotificationState.Cancelled;
return imported;
}
else
{
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed! Check logs for more information.";
notification.State = ProgressNotificationState.Cancelled;
}
}
else
{
if (tasks.Length > imported.Count)
@ -173,6 +184,7 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Completed;
}
}
return imported;
}
@ -286,8 +298,6 @@ namespace osu.Game.Database
/// <param name="cancellationToken">An optional cancellation token.</param>
public virtual Live<TModel>? ImportModel(TModel item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => Realm.Run(realm =>
{
pauseIfNecessary(parameters, cancellationToken);
TModel? existing;
if (parameters.Batch && archive != null)
@ -528,7 +538,8 @@ namespace osu.Game.Database
/// <param name="model">The new model proposed for import.</param>
/// <param name="realm">The current realm context.</param>
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected TModel? CheckForExisting(TModel model, Realm realm) => string.IsNullOrEmpty(model.Hash) ? null : realm.All<TModel>().OrderBy(b => b.DeletePending).FirstOrDefault(b => b.Hash == model.Hash);
protected TModel? CheckForExisting(TModel model, Realm realm) =>
string.IsNullOrEmpty(model.Hash) ? null : realm.All<TModel>().OrderBy(b => b.DeletePending).FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// Whether import can be skipped after finding an existing import early in the process.
@ -575,21 +586,29 @@ namespace osu.Game.Database
/// <returns>Whether to perform deletion.</returns>
protected virtual bool ShouldDeleteArchive(string path) => false;
private void pauseIfNecessary(ImportParameters importParameters, CancellationToken cancellationToken)
private async Task pauseIfNecessaryAsync(ImportParameters importParameters, ProgressNotification notification, CancellationToken cancellationToken)
{
if (!PauseImports || importParameters.ImportImmediately)
return;
Logger.Log($@"{GetType().Name} is being paused.");
// A paused state could obviously be entered mid-import (during the `Task.WhenAll` below),
// but in order to keep things simple let's focus on the most common scenario.
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is paused due to gameplay...";
notification.State = ProgressNotificationState.Queued;
while (PauseImports)
{
cancellationToken.ThrowIfCancellationRequested();
Thread.Sleep(500);
await Task.Delay(500, cancellationToken).ConfigureAwait(false);
}
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($@"{GetType().Name} is being resumed.");
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is resuming...";
notification.State = ProgressNotificationState.Active;
}
private IEnumerable<string> getIDs(IEnumerable<INamedFile> files)