Fix failing tests

This commit is contained in:
Salman Ahmed 2019-12-10 23:06:13 +03:00
parent 63f66aa5fa
commit 53daa37eaa

View File

@ -140,11 +140,6 @@ namespace osu.Game.Screens.Play
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// bind break into components that require it.
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
@ -506,6 +501,11 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
// bind component bindables.
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);