mirror of
https://github.com/ppy/osu
synced 2025-01-19 20:40:52 +00:00
Merge branch 'master' into slider-control-point-no-distance-snap
This commit is contained in:
commit
53c91349fe
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
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{
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if (slider is null) return;
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sample = new HitSampleInfo("hitwhistle", "soft", volume: 70);
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sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
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slider.Samples.Add(sample.With());
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});
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using System.Linq;
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@ -13,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osuTK;
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@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private const float rotation = 45;
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private BufferedContainer bufferedGrid;
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private GridContainer pointGrid;
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private BufferedContainer bufferedGrid = null!;
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private GridContainer pointGrid = null!;
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private readonly ScoreInfo score;
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private readonly IBeatmap playableBeatmap;
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@ -58,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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[BackgroundDependencyLoader]
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private void load()
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{
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const float line_extension = 0.2f;
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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@ -66,76 +67,99 @@ namespace osu.Game.Rulesets.Osu.Statistics
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FillMode = FillMode.Fit,
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Children = new Drawable[]
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{
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new CircularContainer
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||||
{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new CircularContainer
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(1),
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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Rotation = rotation,
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Child = new Container
|
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{
|
||||
RelativeSizeAxes = Axes.Both,
|
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Masking = true,
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Children = new Drawable[]
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||||
{
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new Box
|
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new Circle
|
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{
|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
RelativeSizeAxes = Axes.Y,
|
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness / 2,
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Rotation = -rotation,
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Alpha = 0.3f,
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Width = line_thickness,
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Height = inner_portion + line_extension,
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Rotation = -rotation * 2,
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Alpha = 0.6f,
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},
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new Box
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
|
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness / 2, // adjust for edgesmoothness
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Rotation = rotation
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Width = line_thickness,
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Height = inner_portion + line_extension,
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},
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new OsuSpriteText
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{
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Text = "Overshoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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},
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new OsuSpriteText
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{
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Text = "Undershoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
|
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
|
||||
Y = (inner_portion + line_extension) / 2,
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},
|
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new Circle
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||||
{
|
||||
Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
|
||||
Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = 45,
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = -45,
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}
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}
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},
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
|
||||
Width = 10,
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||||
EdgeSmoothness = new Vector2(1),
|
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Height = line_thickness / 2, // adjust for edgesmoothness
|
||||
},
|
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new Box
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||||
{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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EdgeSmoothness = new Vector2(1),
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = 10,
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}
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}
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},
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bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
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|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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StartTime = 100,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
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}
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek past hit", () => manualClock.CurrentTime = 200);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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[Test]
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@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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EndTime = 1100,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
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}
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};
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drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -192,18 +192,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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[Test]
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|
@ -253,17 +253,17 @@ namespace osu.Game.Tests.Beatmaps.Formats
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var soundPoint = controlPoints.SamplePointAt(0);
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Assert.AreEqual(956, soundPoint.Time);
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Assert.AreEqual("soft", soundPoint.SampleBank);
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Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
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Assert.AreEqual(60, soundPoint.SampleVolume);
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soundPoint = controlPoints.SamplePointAt(53373);
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Assert.AreEqual(53373, soundPoint.Time);
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Assert.AreEqual("soft", soundPoint.SampleBank);
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Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
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Assert.AreEqual(60, soundPoint.SampleVolume);
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soundPoint = controlPoints.SamplePointAt(119637);
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Assert.AreEqual(119637, soundPoint.Time);
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Assert.AreEqual("soft", soundPoint.SampleBank);
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Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
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Assert.AreEqual(80, soundPoint.SampleVolume);
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var effectPoint = controlPoints.EffectPointAt(0);
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@ -305,10 +305,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.That(controlPoints.EffectPointAt(2500).KiaiMode, Is.False);
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Assert.That(controlPoints.EffectPointAt(3500).KiaiMode, Is.True);
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Assert.That(controlPoints.SamplePointAt(500).SampleBank, Is.EqualTo("drum"));
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Assert.That(controlPoints.SamplePointAt(1500).SampleBank, Is.EqualTo("drum"));
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Assert.That(controlPoints.SamplePointAt(2500).SampleBank, Is.EqualTo("normal"));
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Assert.That(controlPoints.SamplePointAt(3500).SampleBank, Is.EqualTo("drum"));
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Assert.That(controlPoints.SamplePointAt(500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
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Assert.That(controlPoints.SamplePointAt(1500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
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Assert.That(controlPoints.SamplePointAt(2500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_NORMAL));
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Assert.That(controlPoints.SamplePointAt(3500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
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Assert.That(controlPoints.TimingPointAt(500).BeatLength, Is.EqualTo(500).Within(0.1));
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Assert.That(controlPoints.TimingPointAt(1500).BeatLength, Is.EqualTo(500).Within(0.1));
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||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets;
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||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
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@ -52,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
|
||||
Samples = new List<HitSampleInfo>
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60)
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||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60)
|
||||
}
|
||||
});
|
||||
});
|
||||
@ -67,14 +68,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
hitObjectHasSampleBank(0, "normal");
|
||||
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
||||
hitObjectHasSampleBank(1, "soft");
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
||||
|
||||
AddStep("remove clap addition", () => InputManager.Key(Key.R));
|
||||
|
||||
hitObjectHasSampleBank(0, "normal");
|
||||
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
||||
hitObjectHasSampleBank(1, "soft");
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
||||
}
|
||||
|
||||
@ -89,7 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public void TestSingleSelection()
|
||||
{
|
||||
clickSamplePiece(0);
|
||||
samplePopoverHasSingleBank("normal");
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
|
||||
samplePopoverHasSingleVolume(80);
|
||||
|
||||
dismissPopover();
|
||||
@ -99,21 +100,21 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
|
||||
|
||||
clickSamplePiece(1);
|
||||
samplePopoverHasSingleBank("soft");
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||
samplePopoverHasSingleVolume(60);
|
||||
|
||||
setVolumeViaPopover(90);
|
||||
hitObjectHasSampleVolume(1, 90);
|
||||
|
||||
setBankViaPopover("drum");
|
||||
hitObjectHasSampleBank(1, "drum");
|
||||
setBankViaPopover(HitSampleInfo.BANK_DRUM);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUndo()
|
||||
{
|
||||
clickSamplePiece(1);
|
||||
samplePopoverHasSingleBank("soft");
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||
samplePopoverHasSingleVolume(60);
|
||||
|
||||
setVolumeViaPopover(90);
|
||||
@ -170,7 +171,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleSelectionWithSameSampleBank()
|
||||
public void TestPopoverMultipleSelectionWithSameSampleBank()
|
||||
{
|
||||
AddStep("unify sample bank", () =>
|
||||
{
|
||||
@ -178,33 +179,33 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
for (int i = 0; i < h.Samples.Count; i++)
|
||||
{
|
||||
h.Samples[i] = h.Samples[i].With(newBank: "soft");
|
||||
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
clickSamplePiece(0);
|
||||
samplePopoverHasSingleBank("soft");
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||
|
||||
dismissPopover();
|
||||
|
||||
clickSamplePiece(1);
|
||||
samplePopoverHasSingleBank("soft");
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||
|
||||
setBankViaPopover(string.Empty);
|
||||
hitObjectHasSampleBank(0, "soft");
|
||||
hitObjectHasSampleBank(1, "soft");
|
||||
samplePopoverHasSingleBank("soft");
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||
|
||||
setBankViaPopover("drum");
|
||||
hitObjectHasSampleBank(0, "drum");
|
||||
hitObjectHasSampleBank(1, "drum");
|
||||
samplePopoverHasSingleBank("drum");
|
||||
setBankViaPopover(HitSampleInfo.BANK_DRUM);
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleSelectionWithDifferentSampleBank()
|
||||
public void TestPopoverMultipleSelectionWithDifferentSampleBank()
|
||||
{
|
||||
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
clickSamplePiece(0);
|
||||
@ -216,14 +217,109 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
samplePopoverHasIndeterminateBank();
|
||||
|
||||
setBankViaPopover(string.Empty);
|
||||
hitObjectHasSampleBank(0, "normal");
|
||||
hitObjectHasSampleBank(1, "soft");
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||
samplePopoverHasIndeterminateBank();
|
||||
|
||||
setBankViaPopover("normal");
|
||||
hitObjectHasSampleBank(0, "normal");
|
||||
hitObjectHasSampleBank(1, "normal");
|
||||
samplePopoverHasSingleBank("normal");
|
||||
setBankViaPopover(HitSampleInfo.BANK_NORMAL);
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
|
||||
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHotkeysMultipleSelectionWithSameSampleBank()
|
||||
{
|
||||
AddStep("unify sample bank", () =>
|
||||
{
|
||||
foreach (var h in EditorBeatmap.HitObjects)
|
||||
{
|
||||
for (int i = 0; i < h.Samples.Count; i++)
|
||||
{
|
||||
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||
|
||||
AddStep("Press normal bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.W);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
|
||||
|
||||
AddStep("Press drum bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||
|
||||
AddStep("Press auto bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Q);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
// Should be a noop.
|
||||
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHotkeysDuringPlacement()
|
||||
{
|
||||
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("Move between two objects", () => EditorClock.Seek(250));
|
||||
|
||||
AddStep("Press normal bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.W);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||
|
||||
AddStep("Press drum bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
checkPlacementSample(HitSampleInfo.BANK_DRUM);
|
||||
|
||||
AddStep("Press auto bank shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Q);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||
|
||||
AddStep("Move after second object", () => EditorClock.Seek(750));
|
||||
checkPlacementSample(HitSampleInfo.BANK_SOFT);
|
||||
|
||||
AddStep("Move to first object", () => EditorClock.Seek(0));
|
||||
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||
|
||||
void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") },
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT) },
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") },
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) },
|
||||
},
|
||||
});
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -137,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (!objects.Any())
|
||||
return;
|
||||
|
||||
double firstHit = objects.First().StartTime;
|
||||
double lastHit = objects.Max(o => o.GetEndTime());
|
||||
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||
|
||||
if (lastHit == 0)
|
||||
lastHit = objects.Last().StartTime;
|
||||
|
@ -20,11 +20,20 @@ namespace osu.Game.Audio
|
||||
public const string HIT_FINISH = @"hitfinish";
|
||||
public const string HIT_CLAP = @"hitclap";
|
||||
|
||||
public const string BANK_NORMAL = @"normal";
|
||||
public const string BANK_SOFT = @"soft";
|
||||
public const string BANK_DRUM = @"drum";
|
||||
|
||||
/// <summary>
|
||||
/// All valid sample addition constants.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
|
||||
|
||||
/// <summary>
|
||||
/// All valid bank constants.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> AllBanks => new[] { BANK_NORMAL, BANK_SOFT, BANK_DRUM };
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sample to load.
|
||||
/// </summary>
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Logging;
|
||||
@ -11,7 +10,6 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -74,7 +72,7 @@ namespace osu.Game.Beatmaps
|
||||
var calculator = ruleset.CreateDifficultyCalculator(working);
|
||||
|
||||
beatmap.StarRating = calculator.Calculate().StarRating;
|
||||
beatmap.Length = calculateLength(working.Beatmap);
|
||||
beatmap.Length = working.Beatmap.CalculatePlayableLength();
|
||||
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
|
||||
}
|
||||
|
||||
@ -82,20 +80,6 @@ namespace osu.Game.Beatmaps
|
||||
workingBeatmapCache.Invalidate(beatmapSet);
|
||||
});
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
#region Implementation of IDisposable
|
||||
|
||||
public void Dispose()
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// </remarks>
|
||||
public class SampleControlPoint : ControlPoint, IEquatable<SampleControlPoint>
|
||||
{
|
||||
public const string DEFAULT_BANK = "normal";
|
||||
public const string DEFAULT_BANK = HitSampleInfo.BANK_NORMAL;
|
||||
|
||||
public static readonly SampleControlPoint DEFAULT = new SampleControlPoint
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
@ -480,7 +481,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
stringSampleSet = HitSampleInfo.BANK_NORMAL;
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
|
@ -589,13 +589,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
switch (sampleBank?.ToLowerInvariant())
|
||||
{
|
||||
case "normal":
|
||||
case HitSampleInfo.BANK_NORMAL:
|
||||
return LegacySampleBank.Normal;
|
||||
|
||||
case "soft":
|
||||
case HitSampleInfo.BANK_SOFT:
|
||||
return LegacySampleBank.Soft;
|
||||
|
||||
case "drum":
|
||||
case HitSampleInfo.BANK_DRUM:
|
||||
return LegacySampleBank.Drum;
|
||||
|
||||
default:
|
||||
|
@ -104,6 +104,19 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the total milliseconds between the first and last hittable objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
|
||||
/// </remarks>
|
||||
public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Find the timestamps in milliseconds of the start and end of the playable region.
|
||||
/// </summary>
|
||||
public static (double start, double end) CalculatePlayableBounds(this IBeatmap beatmap) => CalculatePlayableBounds(beatmap.HitObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
|
||||
/// </summary>
|
||||
@ -114,5 +127,36 @@ namespace osu.Game.Beatmaps
|
||||
/// It's not super efficient so calls should be kept to a minimum.
|
||||
/// </remarks>
|
||||
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
|
||||
|
||||
#region Helper methods
|
||||
|
||||
/// <summary>
|
||||
/// Find the total milliseconds between the first and last hittable objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
|
||||
/// </remarks>
|
||||
public static double CalculatePlayableLength(IEnumerable<HitObject> objects)
|
||||
{
|
||||
(double start, double end) = CalculatePlayableBounds(objects);
|
||||
|
||||
return end - start;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the timestamps in milliseconds of the start and end of the playable region.
|
||||
/// </summary>
|
||||
public static (double start, double end) CalculatePlayableBounds(IEnumerable<HitObject> objects)
|
||||
{
|
||||
if (!objects.Any())
|
||||
return (0, 0);
|
||||
|
||||
double lastObjectTime = objects.Max(o => o.GetEndTime());
|
||||
double firstObjectTime = objects.First().StartTime;
|
||||
|
||||
return (firstObjectTime, lastObjectTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private FillFlowContainer togglesCollection;
|
||||
|
||||
private FillFlowContainer sampleBankTogglesCollection;
|
||||
|
||||
private IBindable<bool> hasTiming;
|
||||
private Bindable<bool> autoSeekOnPlacement;
|
||||
|
||||
@ -160,6 +162,16 @@ namespace osu.Game.Rulesets.Edit
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
},
|
||||
},
|
||||
new EditorToolboxGroup("bank (Shift-Q~R)")
|
||||
{
|
||||
Child = sampleBankTogglesCollection = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -197,6 +209,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
TernaryStates = CreateTernaryButtons().ToArray();
|
||||
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
|
||||
|
||||
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
|
||||
|
||||
setSelectTool();
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
|
||||
@ -249,7 +263,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Create all ternary states required to be displayed to the user.
|
||||
/// </summary>
|
||||
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.TernaryStates;
|
||||
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.MainTernaryStates;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
@ -274,7 +288,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed)
|
||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
|
||||
return false;
|
||||
|
||||
if (checkLeftToggleFromKey(e.Key, out int leftIndex))
|
||||
@ -291,7 +305,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
if (checkRightToggleFromKey(e.Key, out int rightIndex))
|
||||
{
|
||||
var item = togglesCollection.ElementAtOrDefault(rightIndex);
|
||||
var item = e.ShiftPressed
|
||||
? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
|
||||
: togglesCollection.ElementAtOrDefault(rightIndex);
|
||||
|
||||
if (item is DrawableTernaryButton button)
|
||||
{
|
||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public PlacementState PlacementActive { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the sample bank should be taken from the previous hit object.
|
||||
/// </summary>
|
||||
public bool AutomaticBankAssignment { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
/// </summary>
|
||||
@ -86,11 +91,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
// Take the hitnormal sample of the last hit object
|
||||
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (lastHitNormal != null)
|
||||
HitObject.Samples[0] = lastHitNormal;
|
||||
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
if (commitStart)
|
||||
PlacementActive = PlacementState.Active;
|
||||
@ -155,6 +155,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
if (HitObject is IHasComboInformation comboInformation)
|
||||
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
||||
}
|
||||
|
||||
if (AutomaticBankAssignment)
|
||||
{
|
||||
// Take the hitnormal sample of the last hit object
|
||||
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (lastHitNormal != null)
|
||||
HitObject.Samples[0] = lastHitNormal;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -92,7 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
};
|
||||
|
||||
SelectionHandler = CreateSelectionHandler();
|
||||
SelectionHandler.DeselectAll = DeselectAll;
|
||||
SelectionHandler.SelectedItems.BindTo(SelectedItems);
|
||||
|
||||
AddRangeInternal(new[]
|
||||
|
@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@ -56,7 +58,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
TernaryStates = CreateTernaryButtons().ToArray();
|
||||
MainTernaryStates = CreateTernaryButtons().ToArray();
|
||||
SampleBankTernaryStates = createSampleBankTernaryButtons().ToArray();
|
||||
|
||||
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
|
||||
{
|
||||
@ -78,9 +81,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// we own SelectionHandler so don't need to worry about making bindable copies (for simplicity)
|
||||
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
||||
{
|
||||
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
|
||||
}
|
||||
|
||||
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
|
||||
}
|
||||
|
||||
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
|
||||
@ -166,6 +170,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
||||
sampleChanged(kvp.Key, kvp.Value.Value);
|
||||
|
||||
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||
bankChanged(kvp.Key, kvp.Value.Value);
|
||||
}
|
||||
|
||||
private void sampleChanged(string sampleName, TernaryState state)
|
||||
@ -190,12 +197,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void bankChanged(string bankName, TernaryState state)
|
||||
{
|
||||
if (CurrentPlacement == null) return;
|
||||
|
||||
if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
|
||||
CurrentPlacement.AutomaticBankAssignment = state == TernaryState.True;
|
||||
else if (state == TernaryState.True)
|
||||
CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.With(newBank: bankName)).ToList();
|
||||
}
|
||||
|
||||
public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
|
||||
|
||||
/// <summary>
|
||||
/// A collection of states which will be displayed to the user in the toolbox.
|
||||
/// </summary>
|
||||
public TernaryButton[] TernaryStates { get; private set; }
|
||||
public TernaryButton[] MainTernaryStates { get; private set; }
|
||||
|
||||
public TernaryButton[] SampleBankTernaryStates { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Create all ternary states required to be displayed to the user.
|
||||
@ -209,6 +228,39 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
|
||||
}
|
||||
|
||||
private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
|
||||
{
|
||||
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||
yield return new TernaryButton(kvp.Value, kvp.Key.Titleize(), () => getIconForBank(kvp.Key));
|
||||
}
|
||||
|
||||
private Drawable getIconForBank(string sampleName)
|
||||
{
|
||||
return new Container
|
||||
{
|
||||
Size = new Vector2(30, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(8),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.VolumeOff
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
X = 10,
|
||||
Y = -1,
|
||||
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 20),
|
||||
Text = $"{char.ToUpperInvariant(sampleName.First())}"
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable getIconForSample(string sampleName)
|
||||
{
|
||||
switch (sampleName)
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -20,6 +21,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public partial class EditorSelectionHandler : SelectionHandler<HitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// A special bank name that is only used in the editor UI.
|
||||
/// When selected and in placement mode, the bank of the last hit object will always be used.
|
||||
/// </summary>
|
||||
public const string HIT_BANK_AUTO = "auto";
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
@ -48,11 +55,83 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// The state of each sample bank type for all selected hitobjects.
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
||||
/// </summary>
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
Description = bankName.Titleize()
|
||||
};
|
||||
|
||||
bindable.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
if (SelectedItems.Count == 0)
|
||||
{
|
||||
// Ensure that if this is the last selected bank, it should remain selected.
|
||||
if (SelectionBankStates.Values.All(b => b.Value == TernaryState.False))
|
||||
bindable.Value = TernaryState.True;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Auto should never apply when there is a selection made.
|
||||
// This is also required to stop a bindable feedback loop when a HitObject has zero samples (and LINQ `All` below becomes true).
|
||||
if (bankName == HIT_BANK_AUTO)
|
||||
break;
|
||||
|
||||
// Never remove a sample bank.
|
||||
// These are basically radio buttons, not toggles.
|
||||
if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName)))
|
||||
bindable.Value = TernaryState.True;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
if (SelectedItems.Count == 0)
|
||||
{
|
||||
// Ensure the user can't stack multiple bank selections when there's no hitobject selection.
|
||||
// Note that in normal scenarios this is sorted out by the feedback from applying the bank to the selected objects.
|
||||
foreach (var other in SelectionBankStates.Values)
|
||||
{
|
||||
if (other != bindable)
|
||||
other.Value = TernaryState.False;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Auto should just not apply if there's a selection already made.
|
||||
// Maybe we could make it a disabled button in the future, but right now the editor buttons don't support disabled state.
|
||||
if (bankName == HIT_BANK_AUTO)
|
||||
{
|
||||
bindable.Value = TernaryState.False;
|
||||
break;
|
||||
}
|
||||
|
||||
AddSampleBank(bankName);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
SelectionBankStates[bankName] = bindable;
|
||||
}
|
||||
|
||||
// start with normal selected.
|
||||
SelectionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
|
||||
|
||||
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
@ -104,12 +183,33 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName));
|
||||
}
|
||||
|
||||
foreach ((string bankName, var bindable) in SelectionBankStates)
|
||||
{
|
||||
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.All(s => s.Bank == bankName));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Ternary state changes
|
||||
|
||||
/// <summary>
|
||||
/// Adds a sample bank to all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="bankName">The name of the sample bank.</param>
|
||||
public void AddSampleBank(string bankName)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (h.Samples.All(s => s.Bank == bankName))
|
||||
return;
|
||||
|
||||
h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
|
||||
EditorBeatmap.Update(h);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
@ -174,11 +274,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||
}
|
||||
|
||||
yield return new OsuMenuItem("Sound")
|
||||
yield return new OsuMenuItem("Sample")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
};
|
||||
|
||||
yield return new OsuMenuItem("Bank")
|
||||
{
|
||||
Items = SelectionBankStates.Select(kvp =>
|
||||
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public const float BORDER_RADIUS = 3;
|
||||
|
||||
private const float button_padding = 5;
|
||||
|
||||
public Func<float, bool> OnRotation;
|
||||
public Func<Vector2, Anchor, bool> OnScale;
|
||||
public Func<Direction, bool, bool> OnFlip;
|
||||
@ -182,6 +184,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
ensureButtonsOnScreen();
|
||||
}
|
||||
|
||||
private void recreate()
|
||||
{
|
||||
if (LoadState < LoadState.Loading)
|
||||
@ -234,11 +243,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
},
|
||||
buttons = new FillFlowContainer
|
||||
{
|
||||
Y = 20,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
Margin = new MarginPadding(button_padding),
|
||||
}
|
||||
};
|
||||
|
||||
@ -352,5 +360,39 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (activeOperations++ == 0)
|
||||
OperationStarted?.Invoke();
|
||||
}
|
||||
|
||||
private void ensureButtonsOnScreen()
|
||||
{
|
||||
buttons.Position = Vector2.Zero;
|
||||
|
||||
var thisQuad = ScreenSpaceDrawQuad;
|
||||
|
||||
// Shrink the parent quad to give a bit of padding so the buttons don't stick *right* on the border.
|
||||
// AABBFloat assumes no rotation. one would hope the whole editor is not being rotated.
|
||||
var parentQuad = Parent.ScreenSpaceDrawQuad.AABBFloat.Shrink(ToLocalSpace(thisQuad.TopLeft + new Vector2(button_padding * 2)));
|
||||
|
||||
float topExcess = thisQuad.TopLeft.Y - parentQuad.TopLeft.Y;
|
||||
float bottomExcess = parentQuad.BottomLeft.Y - thisQuad.BottomLeft.Y;
|
||||
float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X;
|
||||
float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X;
|
||||
|
||||
if (topExcess + bottomExcess < buttons.Height + button_padding)
|
||||
{
|
||||
buttons.Anchor = Anchor.BottomCentre;
|
||||
buttons.Origin = Anchor.BottomCentre;
|
||||
}
|
||||
else if (topExcess > bottomExcess)
|
||||
{
|
||||
buttons.Anchor = Anchor.TopCentre;
|
||||
buttons.Origin = Anchor.BottomCentre;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons.Anchor = Anchor.BottomCentre;
|
||||
buttons.Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -197,9 +197,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
#region Selection Handling
|
||||
|
||||
/// <summary>
|
||||
/// Bind an action to deselect all selected blueprints.
|
||||
/// Deselect all selected items.
|
||||
/// </summary>
|
||||
internal Action DeselectAll { private get; set; }
|
||||
protected void DeselectAll() => SelectedItems.Clear();
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming selected.
|
||||
@ -303,7 +303,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (blueprint.IsSelected)
|
||||
return false;
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
DeselectAll();
|
||||
blueprint.Select();
|
||||
return true;
|
||||
}
|
||||
@ -311,6 +311,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected void DeleteSelected()
|
||||
{
|
||||
DeleteItems(SelectedItems.ToArray());
|
||||
DeselectAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3,39 +3,14 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
public partial class MatchTypePill : OnlinePlayComposite
|
||||
public partial class MatchTypePill : OnlinePlayPill
|
||||
{
|
||||
private OsuTextFlowContainer textFlow;
|
||||
|
||||
public MatchTypePill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new PillContainer
|
||||
{
|
||||
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
|
||||
private void onMatchTypeChanged(ValueChangedEvent<MatchType> type)
|
||||
{
|
||||
textFlow.Clear();
|
||||
textFlow.AddText(type.NewValue.GetLocalisableDescription());
|
||||
TextFlow.Text = type.NewValue.GetLocalisableDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
public abstract partial class OnlinePlayPill : OnlinePlayComposite
|
||||
{
|
||||
protected PillContainer Pill { get; private set; } = null!;
|
||||
protected OsuTextFlowContainer TextFlow { get; private set; } = null!;
|
||||
protected virtual FontUsage Font => OsuFont.GetFont(size: 12);
|
||||
|
||||
protected OnlinePlayPill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = Pill = new PillContainer
|
||||
{
|
||||
Child = TextFlow = new OsuTextFlowContainer(s => s.Font = Font)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -5,40 +5,16 @@
|
||||
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the playlist item count.
|
||||
/// </summary>
|
||||
public partial class PlaylistCountPill : OnlinePlayComposite
|
||||
public partial class PlaylistCountPill : OnlinePlayPill
|
||||
{
|
||||
private OsuTextFlowContainer count;
|
||||
|
||||
public PlaylistCountPill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new PillContainer
|
||||
{
|
||||
Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -55,10 +31,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
? Playlist.Count(i => !i.Expired)
|
||||
: PlaylistItemStats.Value.CountActive;
|
||||
|
||||
count.Clear();
|
||||
count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
|
||||
count.AddText(" ");
|
||||
count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
|
||||
TextFlow.Clear();
|
||||
TextFlow.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
|
||||
TextFlow.AddText(" ");
|
||||
TextFlow.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,39 +3,14 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
public partial class QueueModePill : OnlinePlayComposite
|
||||
public partial class QueueModePill : OnlinePlayPill
|
||||
{
|
||||
private OsuTextFlowContainer textFlow;
|
||||
|
||||
public QueueModePill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new PillContainer
|
||||
{
|
||||
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
|
||||
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
|
||||
{
|
||||
textFlow.Clear();
|
||||
textFlow.AddText(mode.NewValue.GetLocalisableDescription());
|
||||
TextFlow.Text = mode.NewValue.GetLocalisableDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,58 +5,30 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
public partial class RoomSpecialCategoryPill : OnlinePlayComposite
|
||||
public partial class RoomSpecialCategoryPill : OnlinePlayPill
|
||||
{
|
||||
private SpriteText text;
|
||||
private PillContainer pill;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public RoomSpecialCategoryPill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pill = new PillContainer
|
||||
{
|
||||
Background =
|
||||
{
|
||||
Colour = colours.Pink,
|
||||
Alpha = 1
|
||||
},
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
|
||||
Colour = Color4.Black
|
||||
}
|
||||
};
|
||||
}
|
||||
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Pill.Background.Alpha = 1;
|
||||
TextFlow.Colour = Color4.Black;
|
||||
|
||||
Category.BindValueChanged(c =>
|
||||
{
|
||||
text.Text = c.NewValue.GetLocalisableDescription();
|
||||
|
||||
var backgroundColour = colours.ForRoomCategory(Category.Value);
|
||||
if (backgroundColour != null)
|
||||
pill.Background.Colour = backgroundColour.Value;
|
||||
TextFlow.Text = c.NewValue.GetLocalisableDescription();
|
||||
Pill.Background.Colour = colours.ForRoomCategory(c.NewValue) ?? colours.Pink;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
@ -8,43 +8,20 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Rooms.RoomStatuses;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the room's current status.
|
||||
/// </summary>
|
||||
public partial class RoomStatusPill : OnlinePlayComposite
|
||||
public partial class RoomStatusPill : OnlinePlayPill
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private PillContainer pill;
|
||||
private SpriteText statusText;
|
||||
|
||||
public RoomStatusPill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pill = new PillContainer
|
||||
{
|
||||
Child = statusText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
|
||||
Colour = Color4.Black
|
||||
}
|
||||
};
|
||||
}
|
||||
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -54,15 +31,17 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
Status.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
||||
FinishTransforms(true);
|
||||
|
||||
TextFlow.Colour = Colour4.Black;
|
||||
Pill.Background.Alpha = 1;
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
RoomStatus status = getDisplayStatus();
|
||||
|
||||
pill.Background.Alpha = 1;
|
||||
pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
|
||||
statusText.Text = status.Message;
|
||||
Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
|
||||
TextFlow.Text = status.Message;
|
||||
}
|
||||
|
||||
private RoomStatus getDisplayStatus()
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -120,7 +121,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
State.ValueChanged += _ => InternalButtons.Deselect();
|
||||
|
||||
updateRetryCount();
|
||||
updateInfoText();
|
||||
}
|
||||
|
||||
private int retries;
|
||||
@ -135,11 +136,16 @@ namespace osu.Game.Screens.Play
|
||||
retries = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateRetryCount();
|
||||
updateInfoText();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(TRANSITION_DURATION, Easing.In);
|
||||
updateInfoText();
|
||||
}
|
||||
|
||||
protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
@ -194,14 +200,39 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
}
|
||||
|
||||
private void updateRetryCount()
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
[Resolved]
|
||||
private IGameplayClock? gameplayClock { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private GameplayState? gameplayState { get; set; }
|
||||
|
||||
private void updateInfoText()
|
||||
{
|
||||
playInfoText.Clear();
|
||||
playInfoText.AddText("Retry count: ");
|
||||
playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||
|
||||
if (getSongProgress() is int progress)
|
||||
{
|
||||
playInfoText.NewLine();
|
||||
playInfoText.AddText("Song progress: ");
|
||||
playInfoText.AddText($"{progress}%", cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||
}
|
||||
}
|
||||
|
||||
private int? getSongProgress()
|
||||
{
|
||||
if (gameplayClock == null || gameplayState == null)
|
||||
return null;
|
||||
|
||||
(double firstHitTime, double lastHitTime) = gameplayState.Beatmap.CalculatePlayableBounds();
|
||||
|
||||
double playableLength = (lastHitTime - firstHitTime);
|
||||
|
||||
if (playableLength == 0)
|
||||
return 0;
|
||||
|
||||
return (int)Math.Clamp(((gameplayClock.CurrentTime - firstHitTime) / playableLength) * 100, 0, 100);
|
||||
}
|
||||
|
||||
private partial class Button : DialogButton
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (!objects.Any())
|
||||
return;
|
||||
|
||||
double firstHit = objects.First().StartTime;
|
||||
double lastHit = objects.Max(o => o.GetEndTime());
|
||||
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||
|
||||
if (lastHit == 0)
|
||||
lastHit = objects.Last().StartTime;
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (!objects.Any())
|
||||
return;
|
||||
|
||||
double firstHit = objects.First().StartTime;
|
||||
double lastHit = objects.Max(o => o.GetEndTime());
|
||||
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||
|
||||
if (lastHit == 0)
|
||||
lastHit = objects.Last().StartTime;
|
||||
|
@ -2,12 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
@ -52,9 +52,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
set
|
||||
{
|
||||
objects = value;
|
||||
FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0;
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0;
|
||||
|
||||
(FirstHitTime, LastHitTime) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||
|
||||
UpdateObjects(objects);
|
||||
}
|
||||
}
|
||||
|
@ -145,12 +145,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
double time = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
|
||||
double songCurrentTime = time - startTime;
|
||||
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||
int currentPercent = songLength == 0 ? 0 : Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
|
||||
|
||||
if (currentPercent != previousPercent)
|
||||
{
|
||||
progress.Text = currentPercent + @"%";
|
||||
progress.Text = $@"{currentPercent}%";
|
||||
previousPercent = currentPercent;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user