diff --git a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs index 0ce71696bd..58f4c4c8db 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay @@ -121,6 +123,18 @@ namespace osu.Game.Tests.Gameplay AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999); } + [Test] + public void TestStateChangeBeforeLoadComplete() + { + TestDrawableHitObject dho = null; + AddStep("Add DHO and apply result", () => + { + Child = dho = new TestDrawableHitObject(new HitObject { StartTime = Time.Current }); + dho.MissForcefully(); + }); + AddAssert("DHO state is correct", () => dho.State.Value == ArmedState.Miss); + } + private class TestDrawableHitObject : DrawableHitObject { public const double INITIAL_LIFETIME_OFFSET = 100; @@ -141,6 +155,19 @@ namespace osu.Game.Tests.Gameplay if (SetLifetimeStartOnApply) LifetimeStart = LIFETIME_ON_APPLY; } + + public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + + protected override void UpdateHitStateTransforms(ArmedState state) + { + if (state != ArmedState.Miss) + { + base.UpdateHitStateTransforms(state); + return; + } + + this.FadeOut(1000); + } } private class TestLifetimeEntry : HitObjectLifetimeEntry