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https://github.com/ppy/osu
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Add index constants for cross-class safety
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -28,7 +28,11 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("HP Drain", "Override a beatmap's set HP.", 1)]
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protected const int FIRST_SETTING_ORDER = 1;
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protected const int LAST_SETTING_ORDER = 2;
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
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Value = 5,
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", 2)]
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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Precision = 0.1f,
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